Game Development Community

MAP2DIF issues - GRRRRRRR!

by Brian Wells · in Torque Game Engine · 03/20/2002 (10:29 am) · 5 replies

No matter what .map or what textures I use, I get a fatal error like this:

"Unable to find texture "TEXTURENAME" (.png or .jpg)"

THis happens no matter what texture I use or no matter what map I use (even the demo app .map files and wad). I haev all these items in the same directory, so i do not know how it cant see either the texture or the wad file.

If anyone has any ideas please let me know.

Thanks!

#1
03/20/2002 (3:16 pm)
What editor are you using?
What are your directory paths?
How are you running map2dif: through and editor or command-line?
#2
03/20/2002 (4:56 pm)
sounds like worldcraft ..
and you dont have the paths setup proper in the preferences
#3
03/20/2002 (8:16 pm)
I found you have to explicitly tell the compiler where the textures are located using the -t flag, and a path on the command line.
#4
03/20/2002 (11:40 pm)
I am running it command line. All the stuff is in teh same directory (the .map, the skins, the WAD, and map2dif), so i dont know why it cant find it.

It does not make sense at all.

Again, I am not trying to even do it from within worldcraft.

THanks!
#5
03/21/2002 (1:48 am)
ahh ,
try:
map2dif_debug -t ./ -o ./ mapname.map
to work in your current path
-t textures
-o where to place *.diff
:)