Lookin at the EULA
by Ben Jones · in General Discussion · 03/15/2006 (12:33 pm) · 3 replies
Hey I was looking at the EULA for TGE today and I came up with a few questions.
"The TGE Indie License is intended to be used for games only, by very small independent companies or individuals funding their own game development. Any other use is governed by the Torque Commercial Product License."
Ok, lets assume I make a decent game. Can I look for sponcers to help pay for some of my expenses? or would this violate the what I have bolded above?
"(b) Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 annually. Companies that grow to greater than $250,000 annually must upgrade to the Torque Commercial Product License for each seat of the Torque."
Ok, so if I were to get sponcers would the money/hardware/software/etc be counted towards the $250,000? And if I were to sell ad space in my game, would that count towards the $250,000?
I doubt I'll make a game anytime soon that will make $5,000 a year, if that. But I'm curious.
"The TGE Indie License is intended to be used for games only, by very small independent companies or individuals funding their own game development. Any other use is governed by the Torque Commercial Product License."
Ok, lets assume I make a decent game. Can I look for sponcers to help pay for some of my expenses? or would this violate the what I have bolded above?
"(b) Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 annually. Companies that grow to greater than $250,000 annually must upgrade to the Torque Commercial Product License for each seat of the Torque."
Ok, so if I were to get sponcers would the money/hardware/software/etc be counted towards the $250,000? And if I were to sell ad space in my game, would that count towards the $250,000?
I doubt I'll make a game anytime soon that will make $5,000 a year, if that. But I'm curious.
About the author
#2
Also, you may want to take note of:
(f) Licensee may not be a government contractor, government entity, large coporation, or small company performing subcontract work for any of these entities without obtaining a Commercial License. Small companies cannot take royalty advances or development fees from large companies or corporate entities for Games using the Engine without first obtaining a Commercial License for all programmers.
that may get you if you are taking money from a large corperation that's not... ad revnue.
Also, on a side note... I think if you're making 250k+ off of your game, I'd bet you can afford the $300 more it costs for a bigger license.
03/15/2006 (12:52 pm)
I would agree with Donald in saying that if you can get sponcers of 250k+, then it would incorperate needing corperate liscense.Also, you may want to take note of:
(f) Licensee may not be a government contractor, government entity, large coporation, or small company performing subcontract work for any of these entities without obtaining a Commercial License. Small companies cannot take royalty advances or development fees from large companies or corporate entities for Games using the Engine without first obtaining a Commercial License for all programmers.
that may get you if you are taking money from a large corperation that's not... ad revnue.
Also, on a side note... I think if you're making 250k+ off of your game, I'd bet you can afford the $300 more it costs for a bigger license.
#3
Yeah I would think so too. Just curious thats all.
03/15/2006 (3:34 pm)
"Also, on a side note... I think if you're making 250k+ off of your game, I'd bet you can afford the $300 more it costs for a bigger license."Yeah I would think so too. Just curious thats all.
Torque 3D Owner Donald "Yadot" Harris
Marveloper