Game Development Community

Couple of questions

by Affectworks · in Artist Corner · 03/15/2006 (8:31 am) · 5 replies

In Quark (v. 6.5 alpha) there's a couple of options that I can't find a description of and a couple of quirks that I can't seem to find a solution to:

1. Mitre edge. What does this do?

2. When two faces are sharing the same space (say... a detail object is bumped up against a wall). Is there a way to delete the face of the detail that is against the wall or does map2dif do this automatically for me?

3. Is there a way to smooth edges like Maya's soften normals?

4. The enlarge / shrink options are pretty neat, but is there a way to set how much those buttons enlarge / shrink the brushes?

5. Some of the textures that I apply has this odd blurring to them in the Torque engine when they are a certain distance away from the camera. I assume it's something in the quark export settings... maybe?

Thanks a ton!
Fredrik S
Affectworks

#2
03/15/2006 (11:29 am)
Uh. Yeah. One of the sites has 0 tutorials for quark and the other page leads to the Quark download site?

Thanks, though! :)
#3
03/15/2006 (1:49 pm)
2. If map2dif doesn't render the polygon face invisible, use the null texture on it.
#4
03/16/2006 (9:12 am)
Eric; thanks. 1 down, 4 to go!

Fredrik S
Affectworks
#5
03/16/2006 (10:20 am)
Uh. Yeah ....

it is FORUM web links : now you just to click on the link : not too hard ?

www.dark-forge.com/forums/index.php

quark.planetquake.gamespy.com/forums.php3