File structure and T2D vs. TGB?
by Laralyn McWilliams · in Torque Game Builder · 03/14/2006 (1:45 pm) · 2 replies
I looked through the forum and didn't see a post on this, so sorry if it's a repeat!
When I downloaded the 1.1 version of the SDK, it looks like it still uses the TD2 names and file structures. But when I go through some of the newer tutorials, they talk about TGB and the "latest" folder, and other changes.
I know the product has changed its name, but will that change and the folder structure be in the next release?
If you're a newbie, are you better off waiting for the next release, or trying to mimic that file structure? How difficult will a conversion be when the next version comes out?
Thanks for any info you can pass along!
When I downloaded the 1.1 version of the SDK, it looks like it still uses the TD2 names and file structures. But when I go through some of the newer tutorials, they talk about TGB and the "latest" folder, and other changes.
I know the product has changed its name, but will that change and the folder structure be in the next release?
If you're a newbie, are you better off waiting for the next release, or trying to mimic that file structure? How difficult will a conversion be when the next version comes out?
Thanks for any info you can pass along!
#2
03/14/2006 (10:48 pm)
Most of the changes to come are centered heavily around the Level Builder, lots and lots and lots of functionality added to that :)
Torque Owner Philip Mansfield
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