Flashing textures whilst In-Game
by Richard: · in General Discussion · 03/14/2006 (11:23 am) · 2 replies
Hi all,
We're experiencing a situation where we have a texture that seems to Flash while in Torque. On this example it's a plane-polygon with leaves and branches (with alpha enabled).. and when a player approaches the tree, the textures on the tree seem to Invert color-wise, giving a sense of Flashing depending on which way the player is oriented to the tree.
Anyone else experience this? Have any hints or suggestions? The easy thing would be to just punt the tree and make do with another, but the assets were already in place and we'd like to solve this.
~Ciao
We're experiencing a situation where we have a texture that seems to Flash while in Torque. On this example it's a plane-polygon with leaves and branches (with alpha enabled).. and when a player approaches the tree, the textures on the tree seem to Invert color-wise, giving a sense of Flashing depending on which way the player is oriented to the tree.
Anyone else experience this? Have any hints or suggestions? The easy thing would be to just punt the tree and make do with another, but the assets were already in place and we'd like to solve this.
~Ciao
About the author
I play bluegrass mandolin & was twice scouted by the Mets. During the cool season, from my garage, I reverse-engineer UFO propulsion systems.
#2
give it a try!!
03/14/2006 (4:26 pm)
I got this problem too. The SORT::tree helps but I found that it didnt totaly solve the problem. What I found that modeling more branches that weave through the leaves (alpha channels)... It dosent help with the poly count, but I just erased them with the next LOD. Found this out by accident and don't know if it worked or if it was just my method of modeling and I don't know why it helped with the sorting.give it a try!!
Torque Owner Paul /*Wedge*/ DElia