Game Development Community

Noob to scripting, question about .exe

by John Spivey · in General Discussion · 03/14/2006 (7:40 am) · 5 replies

Hey, guys. Well I am moving from the art world into torque script and I am quite the noob in this department. I have read that you can create the entire game process from torque script but in my efforts to "start from scratch" and build a nice clean basic build of my project I need to have some basic understandings of the .exe. Real basic. Like what information does the .exe have in it? What does it do? I dont plan on learning how to code unless it really comes to that. Scripting is going to be a handfull as it is, but after reading up on it I think I am going to be able to get a handle on it.

More specifically I want to really have a good solid understanding of what it is that the .exe does. I am reading that sometimes core engine changes have to be made to accomdate certain functions so I am thinking that I need to have a really good understanding or the first step of the process which is the .exe.

If I am off here please let me know. I am just starting down this road and putting together a team for a project. Links or at least a basic explination of what the .exe does and the functions it performs would be greatly apreciated.

Thank you and this is only the beginning i am sure of a long long road of me pestering the ever loving crud out of you guys =).

John

#1
03/14/2006 (9:11 am)
John is here a very basic look at the exe. The TGE.EXE is nothing than a big tool box. When you are writing your scripts you are calling for tools out of the EXE. If there a tool that you need that is not there then you will have to "REBUILD" your toolbox (tge.exe). Hope this clears things up.
#2
03/14/2006 (9:37 am)
Ok so if my client side build does not require something like the mission editor I just take those references out of the SDK and then recompile it without those "tools" associated to it? I know we are talking in simple terms BTW. Just trying to get an understanding is all.
#3
03/14/2006 (9:41 am)
That's correct.
#4
03/14/2006 (10:03 am)
Sounds good to me as well.
#5
03/14/2006 (10:32 am)
So on the flip side. If I am going to need a database in game i need to add that to the SDK and compile correct? Or are databases a purely sciptable entity?