Noob to scripting, question about .exe
by John Spivey · in General Discussion · 03/14/2006 (7:40 am) · 5 replies
Hey, guys. Well I am moving from the art world into torque script and I am quite the noob in this department. I have read that you can create the entire game process from torque script but in my efforts to "start from scratch" and build a nice clean basic build of my project I need to have some basic understandings of the .exe. Real basic. Like what information does the .exe have in it? What does it do? I dont plan on learning how to code unless it really comes to that. Scripting is going to be a handfull as it is, but after reading up on it I think I am going to be able to get a handle on it.
More specifically I want to really have a good solid understanding of what it is that the .exe does. I am reading that sometimes core engine changes have to be made to accomdate certain functions so I am thinking that I need to have a really good understanding or the first step of the process which is the .exe.
If I am off here please let me know. I am just starting down this road and putting together a team for a project. Links or at least a basic explination of what the .exe does and the functions it performs would be greatly apreciated.
Thank you and this is only the beginning i am sure of a long long road of me pestering the ever loving crud out of you guys =).
John
More specifically I want to really have a good solid understanding of what it is that the .exe does. I am reading that sometimes core engine changes have to be made to accomdate certain functions so I am thinking that I need to have a really good understanding or the first step of the process which is the .exe.
If I am off here please let me know. I am just starting down this road and putting together a team for a project. Links or at least a basic explination of what the .exe does and the functions it performs would be greatly apreciated.
Thank you and this is only the beginning i am sure of a long long road of me pestering the ever loving crud out of you guys =).
John
#2
03/14/2006 (9:37 am)
Ok so if my client side build does not require something like the mission editor I just take those references out of the SDK and then recompile it without those "tools" associated to it? I know we are talking in simple terms BTW. Just trying to get an understanding is all.
#3
03/14/2006 (9:41 am)
That's correct.
#4
03/14/2006 (10:03 am)
Sounds good to me as well.
#5
03/14/2006 (10:32 am)
So on the flip side. If I am going to need a database in game i need to add that to the SDK and compile correct? Or are databases a purely sciptable entity?
Torque 3D Owner Donald "Yadot" Harris
Marveloper