Significance of the Mission Area
by Ian Roach · in Torque Game Engine · 03/19/2002 (7:38 pm) · 6 replies
Hello all.
I have a question regarding the mission area. Now ive played tribes 2 and i realise the reasoning behind the mission area however theres a few changes i want to make but first need to know the relevance.
Firstly i want Huuuuugee maps. More so then currently restricted.Even if i make the mission area is big as i can its still not enough. So what to do ?
Well ive seen a few posts here about making maps larger (anybody successful on that ?) and i came up with the solution that since i have core objectives to coplete for the map i can simple make my maps huge but only incorporate my objectives inside the mission area.
What this would mean is players would spawn a large distance outside the bounds of the mission area.
This would mean maps can be huge (i can still create buildings outside the mission area cant i ?
My query is this. Can it be done ? Is spawnsphere tied directly to the mission area. (i.e cannot spawn outside of the area). Can buildings be outside of the mission area as well ? What is the feasability of this ?
Anyone ?
Regards
I have a question regarding the mission area. Now ive played tribes 2 and i realise the reasoning behind the mission area however theres a few changes i want to make but first need to know the relevance.
Firstly i want Huuuuugee maps. More so then currently restricted.Even if i make the mission area is big as i can its still not enough. So what to do ?
Well ive seen a few posts here about making maps larger (anybody successful on that ?) and i came up with the solution that since i have core objectives to coplete for the map i can simple make my maps huge but only incorporate my objectives inside the mission area.
What this would mean is players would spawn a large distance outside the bounds of the mission area.
This would mean maps can be huge (i can still create buildings outside the mission area cant i ?
My query is this. Can it be done ? Is spawnsphere tied directly to the mission area. (i.e cannot spawn outside of the area). Can buildings be outside of the mission area as well ? What is the feasability of this ?
Anyone ?
Regards
About the author
#2
03/20/2002 (12:49 am)
EDIT: whoops, wrong thread... :-0
#3
03/20/2002 (1:06 am)
euh, the terain tiles... making the map bigger then the mission area will result in a repeating terain. This would be pretty strange. I also think shadows casted by a building on 1 terain tile, show up on the others too.
#4
But isnt that repeating shadow to do with the tiled landscape moreso than the mission area?
I am not sure if they are directly related ??
03/20/2002 (4:19 am)
Yeah,But isnt that repeating shadow to do with the tiled landscape moreso than the mission area?
I am not sure if they are directly related ??
#5
03/20/2002 (2:38 pm)
The terrain tiling doesn't have anything to do with the mission area.
#6
That is what I thought
So in that case, your map size is only limited by your tile size. The mission area is irrelevant :)
03/20/2002 (2:57 pm)
YupThat is what I thought
So in that case, your map size is only limited by your tile size. The mission area is irrelevant :)
Torque Owner Daniel Neilsen
You can certainly place buildings and objects outside the mission area and there is no reason at all why you cant spawn players outside the mission area.
Probably best to think of the mission area perimiter as a big trigger.
If a player passes through that trigger, the leftMissionArea function is called. That function dosnt necessarily has to do anythign though and can be ignored.