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Patch: Shape-less ShapeBaseImageData

by Tom Spilman · in Torque Game Engine · 03/13/2006 (5:03 pm) · 3 replies

I had a need for a "weapon" that didn't have a visual representation. To do this i made a handful of changes in shapeImage.cc which allows for ShapeBaseImageData that doesn't have a DTS shape. Useful for making spell like weapons and other sort of non-visual tools that react to fire and altFire on the server side.

shapeImage patch for 1.4

(This is the first time i've used BeyondCompare's unified diff output. Please let me know if the patch fails to work.)

About the author

Tom is a programmer and co-owner of Sickhead Games, LLC.


#1
03/15/2006 (12:15 am)
Sweet, this'll be really usefull to some people. You should probably submit this as a true resource so people can find it easier(noone likes wading through forum posts to find something ;).
#2
03/15/2006 (1:20 am)
Well i'm hoping for Ben or Matt will swoop in here and add it to 1.4.2. ;)
#3
03/15/2006 (2:59 pm)
It's on the list =)