Patch: Shape-less ShapeBaseImageData
by Tom Spilman · in Torque Game Engine · 03/13/2006 (5:03 pm) · 3 replies
I had a need for a "weapon" that didn't have a visual representation. To do this i made a handful of changes in shapeImage.cc which allows for ShapeBaseImageData that doesn't have a DTS shape. Useful for making spell like weapons and other sort of non-visual tools that react to fire and altFire on the server side.
shapeImage patch for 1.4
(This is the first time i've used BeyondCompare's unified diff output. Please let me know if the patch fails to work.)
shapeImage patch for 1.4
(This is the first time i've used BeyondCompare's unified diff output. Please let me know if the patch fails to work.)
About the author
Tom is a programmer and co-owner of Sickhead Games, LLC.
Torque Owner Josh Moore