Game Development Community

GuiBevelLoweredProfile not showing up in the editor

by Rick Kelley · in Game Design and Creative Issues · 03/12/2006 (1:41 pm) · 1 replies

I am trying to imitate the fps gui for starting up a mission from the downloadable demo of the torque engine. It doesnt seem to appear in the stock FPS starter kit when I attempt to find it. I have even just copied the startmission.gui and the start_fps.gui with all the txt files into my folder in the sdk and it just is invisiable and only shows the check box and the text box to type in your name. What do I need to do to recreate how it was done in the original demo?

#1
03/13/2006 (11:49 pm)
I found out how to do it by digging pretty deep. Basicaly you have to copy the GuiBevelProfile from the Demo/client/ui/defaultGameProfiles.cs into your games client/ui/defaultGameProfiles.cs file. I also found out that in order to change the color of the text was not an easy matter on this new dialog type as the fontcolor setting wasnt taking effect. I had to open the defaultProfiles.cs found in the common/ui folder.