Help with Tim Aste Combo Pack 2
by Andrew · in Torque Game Engine · 03/11/2006 (12:20 am) · 6 replies
I've just purchased the combo pack today and everything seems fine except for one thing. All the interiors seem to be in a format called "Linker Address Map". How do I insert the buildings into Torque and also how can I modify the building models? My experience with objects in Torque has been restricted to ms3d and 3ds models.
#2
Syntax error in map file, at line 1232 :
"worldspawn" entity not found in this file.
Could someone assist in pointing out how I can solve this problem?
03/11/2006 (10:07 pm)
Thanks for the prompt reply. I tried opening the .map files with Quark but I keep getting this error when opening any of the files:Syntax error in map file, at line 1232 :
"worldspawn" entity not found in this file.
Could someone assist in pointing out how I can solve this problem?
#3
Here's the product page, which has the answer your are looking for:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7927
and here is another page that shows what the worldspawn entity looks like:
www.garagegames.com/mg/forums/result.thread.php?qt=18136
Just add the worldspawn entity to the .map file using any text editor.
03/11/2006 (10:40 pm)
If you're new to the GG community, I think you'll find the search feature *very* helpful. For example, a search for 'worldspawn missing .map' delivers the answer in both the first and second match.Here's the product page, which has the answer your are looking for:
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=7927
and here is another page that shows what the worldspawn entity looks like:
www.garagegames.com/mg/forums/result.thread.php?qt=18136
Just add the worldspawn entity to the .map file using any text editor.
#4
03/11/2006 (11:30 pm)
Thanks for the prompt reply yet again=) I'm not exactly new to the community but been away for ages. The problem has been solved after adding that one line to the .map file.
#5
03/14/2006 (11:41 pm)
I've got another slight problem with the pack. I'm trying to add the trees in the combo pack into starter.fps but after moving the folders into the shapes directory, they don't show up in the mission editor window. The foliage folders show up though. What's this about? Do I have to convert the trees into another format?
#6
03/15/2006 (6:18 pm)
Anyone?
Torque 3D Owner Brandon Maness