Is rigid body physics included in 1.4...
by Skitchy · in Torque Game Engine · 03/10/2006 (11:26 am) · 11 replies
Just wanted to check on this. Ive seen this article on how to do it yourself, but thought it may have been integrated 'as standard' (before I go meddling in the source).
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495
If not, why not? Seems wierd that you can create entire vehicles, but not rolling spheres :/
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5495
If not, why not? Seems wierd that you can create entire vehicles, but not rolling spheres :/
About the author
#2
03/10/2006 (2:56 pm)
Yes, but the Torque engine DOES have this stuff built in - for some reason it isn't accessible as standard and I can't understand why. Its not a complaint, just an observation. That tutorial I linked to doesn't seem that hard to implement, so I'm just curious as to why they haven't put it in the official version. Nobody has to use it if they don't want to, just like the built in vehicles.
#3
03/10/2006 (3:58 pm)
Yeah it is odd they never officially integrated the rigid shape class, especially since they use it in their Warzone demo advertising the game.
#4
03/10/2006 (4:27 pm)
It is officially integrated in TGE 1.4.2. It managed to slip through the cracks at the last minute for TGE 1.4.0 and we didn't want to break the build by introducing something new the day before launching it but I made it a priority to get it into TGE 1.4.2.
#6
03/10/2006 (4:46 pm)
We tagged the code for the demo that is included in Ed Maurina's book The Game Programmer's Guide to Torque as 1.4.1 so that we would be able to track the difference between it and future versions of the engine. The delta between 1.4.1 and 1.4.2 is pretty small (only 2-3 bug fixes and some platform work).
#7
03/10/2006 (4:55 pm)
Cool. I knew there'd be an answer for this. When will it be available?
#8
03/10/2006 (5:02 pm)
Very soon. There is one or two extremely minor changes that I need to make and I think Paul has a one thing left on the Mac side and it should be ready to go. We will most likely be soft launching it at first so that people can test it a bit so keep an eye out for me posting a .plan on it. Keep in mind that we are all working hard to prepare for GDC and then wil be gone for the week of GDC (March 19-25) so it may have to wait till right afterwards.
#9
There is a ton of cool things people will be able to add with a good rigid physics base.
03/10/2006 (6:46 pm)
Hey, Thanks for the info Matt, thats great news!There is a ton of cool things people will be able to add with a good rigid physics base.
#10
03/10/2006 (6:55 pm)
Sweet! Then I will add boxes for no reason, and entertain myself by kicking them! I love physics!
#11
03/11/2006 (12:54 am)
Eh eh.....
Torque Owner Badguy
and the reason is, it wasnt needed for that game genre.
you generally only add something when you need it.
not cause "hey wouldnt that be a great idea if??...."