Bounding collisions
by USC - IMD student 2 · in Torque Developer Network · 03/08/2006 (5:53 pm) · 1 replies
How do i keep sprites from moving through walls without having the physics kick in and bounce the sprite off the wall? is there any way to have "bounded" or "solid" collisions, as opposed to "ghost" collisions?
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Torque Owner Philip Mansfield
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