Game Development Community

Bounding collisions

by USC - IMD student 2 · in Torque Developer Network · 03/08/2006 (5:53 pm) · 1 replies

How do i keep sprites from moving through walls without having the physics kick in and bounce the sprite off the wall? is there any way to have "bounded" or "solid" collisions, as opposed to "ghost" collisions?

#1
03/09/2006 (12:09 am)
You probably want to post this in a forum that relates to the engine you're refering to rather than in the TDN forums.