Game Development Community

TribalIDE and Torque

by TheMartian · in General Discussion · 03/18/2002 (4:43 pm) · 2 replies

Everything I've read seems to suggest tribalIDE works fine with tribes2 since it provided the remote debugging capability.

I've tried it several times with torque, I can get it to connect just fine but it doesnt debug(cant set breakpoints, yadda yadda) yeah all the directories are the same and all those other obvious things that could be wrong are set correctly.

Has anyone made this work? Does torque even provide this functionality or was it once of those things that was removed because it was part of the trbies2 code?

#1
03/18/2002 (5:05 pm)
I use it a lot. It works, but there are times that it won't flag some files as loaded, even when the torque app has obviously exec'd the file. Then you should do a manual compile of the file within Tribal IDE. You'll know when it considers a file loaded when it puts the little blue diamond dots to the left of each statement.

Just pick the file out on the left side in the list in Tribal IDE, right click, and select compile from the popup menu.

Of course, make sure you execute this line:

dbgsetparameters(28000,aaa);

in your script or console and you put those values (port & password)in the IDE settings before trying to connect.
#2
03/18/2002 (10:23 pm)
I also had the same problem with not being able to set breakpoints. I was using the latest 3.8 beta, but switched to 3.7 beta and now it works great.