Game Development Community

New Atlas terrain

by Kenneth Armstrong · in Torque Game Engine · 03/07/2006 (4:47 pm) · 8 replies

If I create a terrain in TGE 1.4, get everything the way I want it, and then later upgrade to TSE (to implement Atlas terrain rendering) will I have to redo my terrain or can I use the terrain that I have already created and Atlas will just improve the performance of my terrain rendering? Holy crap that was a long winded question.

#1
03/07/2006 (5:09 pm)
From what I hear, TSE will retain the old terrain system. You wont get any benifits out out Atlas, but it should still load.
#2
03/07/2006 (5:14 pm)
I thought that they implemented a new paging system into Atlas that was not in TGE?

Such as here:
Quote:
New Terrain Engine - TSEs new Atlas terrain engine is a complete rewrite of the Torque terrain technology, taking full advantage of modern hardware. Geometry is stored in vertex buffers, enhancing rendering performance. Atlas also supports terrains of arbitrary size, as it has terrain paging management built-in.

source:
www.garagegames.com/products/28
#3
03/07/2006 (5:44 pm)
Atlas is a total new terrain system. What I am saying is it TSE supports loading the new Atlas terrain and the old TGE terrain.
#4
03/07/2006 (5:44 pm)
Peter meant to add "as well as Atlas" to his statement. In other words, you can use legacy (TGE) terrain if you wish, or you can use Atlas.
#5
03/07/2006 (6:14 pm)
Thanks, so it sounds like I should wait and upgrade to TSE before building my terrain then. I would like to use the new paging features, I was just wondering if I built a current terrain then upgraded to TSE, that the updated code would render my current terrain using the new paging features. But since it is a brand new system (which makes it sound like everything is different, including the creation of terrain) that I should just wait.
#6
03/08/2006 (12:42 pm)
It's not that different... the only real difference i found is the terrain accactly... some things are even easier like water (awesome looking water with in less work)
#7
06/21/2006 (5:58 pm)
@Kenneth
if you were to wait, you will be waiting for at least another year. maybe more. Mile stone 4 alone i believe will take a year to complete. lighting is one of the hardest things to develop. well do optimized. Tho i believe Kevin just ported not too long ago TLK for TSE. so that might speed things up.

But, TSE is still workable. you can still fully make a game on it. it's just not fully functional yet.
#8
06/21/2006 (7:26 pm)
No, I cannot give exact numbers, but Milestone 4 will be much less than a year.