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Map2dif, LOD and the mysterious WHITE texture

by John Spivey · in General Discussion · 03/07/2006 (2:22 pm) · 3 replies

While making my LOD models map2dif wants to come up with this "WHITE" texture. This texture is not mentioned on either .map file yet when I go to make the final .dif build it puts in this "WHITE" texture. I cannot seem to locate the cause for this. Anyone have this happen to them before?

#1
03/07/2006 (4:23 pm)
When converting a .map file to .dif have the textures in the same folder as the file.. if you dont map2dif applies a white texture..

you may be already doing this.. but just incase..
#2
03/07/2006 (5:26 pm)
It happened to me because I never had my textures in the folder when running maptodif+.
#3
03/07/2006 (8:59 pm)
Yeah thats the problem. I figured out i need to export the textures first before compiling. Thanks so much for the info guys. It helped me a lot.