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T2D 1.1 - build under VC6 and / or XCode 1.5

by Davis Ray Sickmon, Jr · in Torque Game Builder · 03/06/2006 (8:29 pm) · 4 replies

Howdy all -
So, I finally got around to actually writing some games with T2D (Whoa - with the addition of an Artist, it's amazing how fast porting my old Windows only games to T2D was!), and downloaded 1.1, and for the most part T2D had everything I needed out of the box - no need to hack around under the hood to add functionality. But, I ended up needed "just one little thing", and I discovered what appears to be a minor problem - No VC6 solution (or VC7 for that matter), which means old broke people who don't want to have to upgrade are grumpy :-) Any good ideas on how best to compile for VC6?

Also, the XCode project isn't compatable with 1.5. Only a "somewhat" issue to me, since I need to upgrade to OS X 10.4 + XCode 2.1 so I can build universal binaries. But it would be handy to compile there too, since I probably won't upgrade for a month or two. or am I missing something obvious here?

Thanks!

Davis
(Yep, I'm still alive, and hanging around in the shadows ;-)

#1
03/06/2006 (8:44 pm)
OMG, Davis? You're still alive ?

All the project directory names changed. The vc7 projects are in engine/compilers/VisualStudio.net.

I guess the easiest way to get a working vc6 project is to gank it from TGE1.4, add the T2D files and remove the TGE files that you dont need.

Also, I finally ditched vc6 and upgraded to VS2005, so you clearly have no excuses ;-)

T.
#2
03/06/2006 (9:58 pm)
Oh, just cause the lazy git finally upgrades, now I gotta upgrade? ;-) Hrm - just using the VC6 proj from TGE is a good idea - hadn't thought of that. Thanks Tom! Now for XCode... :-)
#3
03/07/2006 (1:14 am)
Damn right! I suspect the solution to XCode is the same.
#4
03/07/2006 (1:16 am)
Consider upgrading. You can learn how at [shameless plug]: http://tdn.garagegames.com/wiki/T2D/TGBTutorials/WindowsSystemSetup