Explosion Shape IFL animations not working
by Tim Heldna · in Torque Game Engine · 03/06/2006 (7:26 am) · 3 replies
In 1.4 the ifl animation for explosion dts shape's within the ExplosionData datablock are not playing. In fact, I don't think the shape is even being created at all.
My scripts & dts shapes with ifl's work fine in 1.3, something must have been broken in 1.4.
I compared explosion.cc from 1.3 & 1.4 & can't spot the problem. Anyone else notice this? Any pointers of where else in head code the issue might be?
My scripts & dts shapes with ifl's work fine in 1.3, something must have been broken in 1.4.
I compared explosion.cc from 1.3 & 1.4 & can't spot the problem. Anyone else notice this? Any pointers of where else in head code the issue might be?
About the author
#2
www.garagegames.com/mg/forums/result.thread.php?qt=41037.
It may explain the problems Tim was observing and why copying code from 1.3 fixed it.
03/06/2006 (9:45 pm)
I didn't notice this topic until after I submitted my post. Check out the post atwww.garagegames.com/mg/forums/result.thread.php?qt=41037.
It may explain the problems Tim was observing and why copying code from 1.3 fixed it.
Torque Owner Tim Heldna
I don't know exactly where as yet, but if I put both my explosion.cc & explosion.h files + projectile.cc & projectile.h files from 1.3 to 1.4 explosions start working again.
Another problem I noticed with projectile explosions is if they have a delay, they don't explode in 1.4. They just shake on the ground and dissappear. As mentioned earler if I replace the 1.4 projectile & explosion scripts with ones from 1.3 the problem ceases to exist.
edit:
Was in a bad mood...