Game Development Community

BUMP MAPPING

by Dean Rymer · in Technical Issues · 04/04/2001 (4:18 pm) · 2 replies

I assume this is pretty much the same as the vertex/pixel shader response given in another thread. But, I'll ask anyway. How difficult is it to implement bump mapping, dot 3 or otherwise, into the V12 engine? Nvidia has some great resources and source code on their site, how relevent would these be to the V12 engine? Thanks!

About the author

Recent Threads

  • XBOX/XPK support....

  • #1
    04/05/2001 (7:14 am)
    You don't need a pixel shader to do bump mapping.

    Just tack on another texture stage to do DOT3. If the engine doesn't have a notion of this, adding it would be a piece of cake.
    #2
    04/05/2001 (12:27 pm)
    You can use shaders, but the only card that supports this is the GeForce 3.

    On Geforce hardware you can use the register combiners to do bump-mapping (and specular highlights, attenuation etc.).

    On the ATI Radeon you'll need to use the ATIX_TEXTURE_ENV_DOT3 extension.

    In any case you'll need to know about things like normal maps, tangent space etc. so I would reccommend reading some of the articles on NVIDIA's site.