Game Development Community

Number of Players vs. Number of Units

by Anne Yarnell · in Technical Issues · 03/05/2006 (11:36 pm) · 4 replies

Hi. My name is Anne and I'm with Fat Kat Games. We're new to Torque and want to get an idea of the max number of players that can be connected to the server vs. the number of units that the engine can handle at any given time. We're making an RTS and are trying to decide how expansive we want the multiplayer to be.

For example, many of the current RTS's will only allow up to 8 human beings at most connected to the game at any one time with unit caps that vary quite a bit.

Our designer would very much like to increase this number if possible.

Thanks,

#1
03/06/2006 (4:25 am)
There is no hard limit. The RTS kit, reduced the weght for the rts units signifigantly, I think the big issues will be optimizing the mesh and AI routines.
#2
03/06/2006 (11:14 am)
Wow, this helps a lot. Thanks for the info. I understand in terms of units, but how many network connections can the engine handle?
#3
03/06/2006 (12:08 pm)
There is no limit to connections
#4
03/06/2006 (12:31 pm)
Thanks,