Questions about Torque to become a user
by K.Dee. · in General Discussion · 03/04/2006 (10:09 am) · 3 replies
Hello,
I am looking at Torque but have not yet purchased a license. I am currently using A6.
Our team is working with a company that will script our game for us in c-script but the language is always being updated so you have to work backwards mid game to update all your scripts for the previous level built. We can not script the game in C++ because the skd for A6 can not handle that.
Do you have the same problems with Torque changing the language where you constantly have to update mid game? Torque has it's own C-script from what I have read. Can we script the game in C++ and not even use a proprietary language?
I have been studying the documentation that I can get hold of for Torque and I tried working with the demo. Some of the tutorials are restricted and others are blank html pages. I took a look at the book 3D Game Programming All in One but since that is mainly the scripting end and since we are hiring someone to do our programming did not need to purchase it. The company can program in C++ or c-script.
1. How you assign models to carry out tasks like models as container for inventory or enemies to have AI or the player model to move according to the keys pressed etc. I am not asking how to script this but how to get the model to carry out what the code is saying.
2. How do you import models?
3. Once you purchase the shader pack how do you assign shaders? Is it the same way as assigning models to carry out tasks?
4. Can you build models only level for indoor levels and everything except terrain for outdoor levels?
5. What model format is used for this engine and does it support bones animations?
6. Does Torque have the 8 light limit that A6 has? What are the lighting limits?
7. What exactly is GUI and what would you use it for?
8. How well will Torque work for a role playing game with spaceships that the player can fly to land or fly through space? Can you have large indoor and outdoor levels? How many levels can you have in a game?
9. Is there a level building tutorial as I am sure workflow is a bit different from A6?
Thanks folks.
I am looking at Torque but have not yet purchased a license. I am currently using A6.
Our team is working with a company that will script our game for us in c-script but the language is always being updated so you have to work backwards mid game to update all your scripts for the previous level built. We can not script the game in C++ because the skd for A6 can not handle that.
Do you have the same problems with Torque changing the language where you constantly have to update mid game? Torque has it's own C-script from what I have read. Can we script the game in C++ and not even use a proprietary language?
I have been studying the documentation that I can get hold of for Torque and I tried working with the demo. Some of the tutorials are restricted and others are blank html pages. I took a look at the book 3D Game Programming All in One but since that is mainly the scripting end and since we are hiring someone to do our programming did not need to purchase it. The company can program in C++ or c-script.
1. How you assign models to carry out tasks like models as container for inventory or enemies to have AI or the player model to move according to the keys pressed etc. I am not asking how to script this but how to get the model to carry out what the code is saying.
2. How do you import models?
3. Once you purchase the shader pack how do you assign shaders? Is it the same way as assigning models to carry out tasks?
4. Can you build models only level for indoor levels and everything except terrain for outdoor levels?
5. What model format is used for this engine and does it support bones animations?
6. Does Torque have the 8 light limit that A6 has? What are the lighting limits?
7. What exactly is GUI and what would you use it for?
8. How well will Torque work for a role playing game with spaceships that the player can fly to land or fly through space? Can you have large indoor and outdoor levels? How many levels can you have in a game?
9. Is there a level building tutorial as I am sure workflow is a bit different from A6?
Thanks folks.
#2
03/04/2006 (11:13 am)
1. Basically how do you get the model for the player character to use the walk run crouch fire etc that is in the script? How do you get a gun model to work the script that will allow the model to be picked up and fired? How do you get the models to do what the scripts tell it to?
#3
bounds, mount1, camera, eye.
This should be available in the online public documentation, and if you own MAX you can go into the demo sdk and just open them to see how it's all structured.
03/05/2006 (1:45 am)
You set it up with nodes, and rig it that way. Examples of nodes that you can use are;bounds, mount1, camera, eye.
This should be available in the online public documentation, and if you own MAX you can go into the demo sdk and just open them to see how it's all structured.
Associate Anthony Rosenbaum
First off Torque script hasn't changed since the days of Tribes 2, in fact it is very easy to expand TS. You could could make the whole game in C++ but that would awefully tedious, check here for why
1) This is rather broad please clarify
2) Export mesh to dts, assign dts file to appropriate datablocks, in the mission editor it will load generic mesh as static shape from the Creator section press f1 in the demo to learn more
3)Torque Shader Engine is not a pack it is separate Engine, there are plenty of resources about assign shaders to objects, in fact I wrote one of the first examples, you have to own it though to see those other wise I'd provide the URL for you.
4) not exactly certain what than means but Torque has two mesh data types diff, for interiors they use portals, and dts for everything else
5) dts does support bone
6) no light limit that I know of, if there is I am sure the Torque lighting Kit will improve on the defaults
7) Graphic User Interface, they are all the buttons, words, sliders etc you give player as an interface
8) The only limit to the engine is you proficiency with programming. Torque Game engine's terrain is substantially big, Torque Shader engine is limited to your computer available ram, in fact they have said you could load Earth up if you had the space. There is no limit to the levels in a game aside from time.