Game Development Community

Just some quick questions

by Barry Pearson · in General Discussion · 03/03/2006 (2:05 pm) · 4 replies

I'm wanting to purchase either a version of TGE or T2D for Mac.

Now first I would like to know if there is any other programs such as model editors for characters, compilers etc. that i would need. Also what is the performance on a Mac for these two programs.

Thank you for your time.

#1
03/03/2006 (3:10 pm)
Can anyone help with these quick questions? Thanks.
#2
03/03/2006 (3:25 pm)
I use both TGE 1.4 and TGB (T2D) on my Mini and my dual-G5. The G5 is overkill since I've maxed out huge chunks of it for video editing and compositing, but it runs TGE very well. As does the Mini.

XCode comes with every version of OS X now, so you will already have an excellent development environment. Install it from the second applications DVD and get the updates from developer.apple.com.

As for modeling packages, you will need a polysoup editor such as Lightwave, Maya, or Blender (each of these have export tools for DTS models). When it comes to creating "interiors", you are more limited. Currently, the GPL'd Radiant editor (www.qeradiant.com) is about the only option available. Constructor is in the works and built on the Torque Application Platform to assure cross-platform compatability. for brush-based artwork creation.
#3
03/07/2006 (2:01 pm)
Hi I tried Blender, however it won't seem to work on my mac (program just wont open). Is there any other programs similar since i cant afford lightwave or maya. I'd just hate to spend my money on this software just not to be able to use it as i need yet more software on top.

Thanks for the help.
#4
03/07/2006 (2:07 pm)
Not sure why Blender won't work; I've got it running on both my G5 machines. I would consider trashing it and re-installing.

Not too many other cheap options available, I'm afraid. That should change when Torque Constructor comes out, but when that is, is anyone's guess.

You could also look into Cheetah3D, which looks like a neat little modeler, but you'd have to do some messing around to convert the models to DTS shapes.