Game Development Community

Can somebody please explain horizSizing / vertSizing?

by John Klimek · in Torque Game Builder · 03/03/2006 (10:48 am) · 2 replies

I've read the resource on this located here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1892

...but I still can't seem to understand it, so can anybody please explain them again? I'm trying to create GUIs that will look good in 800x600 but also scale up to 1600x1200.

Thanks for any help....

#1
03/03/2006 (11:24 am)
John

I think you need relative for both horiz and vert sizing - all controls with this setting maintain the same position relative to their parent independent of scale.
#2
03/04/2006 (6:53 pm)
My dialog boxes are of the type GuiControl which then contain GuiWindowCtrls which contain the rest of the gui objects...

So, do I make the GuiWindowCtrl relative/relative or the main GuiControl? What do I set the inside elements to?