What tutorials are up to date?
by James Ford · in Torque Game Builder · 03/03/2006 (9:04 am) · 6 replies
I have tried to work through a LOT of T2D tutorials and have never had any success, because, (I think), most are for older versions of T2D. Like some tutorials have dataobjects beginning with t2d**, which allways give errors, and the new format seems to be fx***. How am I suppose to learn to do anything? It came with no documentation and I can't find any good tutorials. Are most of you teaching yourself by just looking at the source code, or what?
About the author
http://jamesdev.info
#2
I highly recommend using the beta version, in fact there is a Basic Tutorial in that (as well as every version of Torque Game Builder/ Torque 2D), while the beta version also has a checkers tutorial.
In older versions look for the "doc" folder, in newer versions look for the "documentation" folder.
03/03/2006 (9:29 am)
All Torque Game Builder versions come with documentation :)I highly recommend using the beta version, in fact there is a Basic Tutorial in that (as well as every version of Torque Game Builder/ Torque 2D), while the beta version also has a checkers tutorial.
In older versions look for the "doc" folder, in newer versions look for the "documentation" folder.
#4
03/03/2006 (9:33 am)
Btw I think you'll find that the community here is just plain incredible, though I have found the best way to get help, especially considering there are tons of people here that are amazingly helpful, is to ask nicely... such as asking "what documents are up to date and how can I find them?" vs "why aren't there any docs, how am I supposed to learn anything"... just a friendly suggestion.
#5
Probably your biggest hurdle with some tutorials will be that they're referencing the old T2D directory structure rather than the new one, but with a little extra thought (or prodding someone on irc or a post on the forums) you should get over that.
Some functions may no longer exist under the same name or with the same parameters, for this the reference.PDF in the latest T2D beta Documents folder will be your freind.
Over time I'm sure all the T2D tutorials on TDN will be brought up to date with the latest version, especially once the final version ships. Until then start off with the tutorials that should be included in your downloaded version of T2D. They should put you in a good position to work out any changes that need to be made as you follow the TDN tutorials.
In a way the fact that they don't work straight from a copy and paste is good, it means you'll learn quite a lot by the time you have them working :)
If you get really stuck with any of the tutorials and getting them to work with the latest beta, then pop on the irc server and join the #Torque2d channel or #garagegames channel, there may be someone able to answer your questions, although be patient after asking, it can take time to get a response :)
03/03/2006 (1:38 pm)
Converting over most of the older T2D tutorials to work with the latest beta shouldn't be too difficult. The biggest difference as you've pointed out is the prefix to all the t2d functions has been changed from fxBlah to t2dBlah. This is a very simple change if you make use of your script editors find/replace function :)Probably your biggest hurdle with some tutorials will be that they're referencing the old T2D directory structure rather than the new one, but with a little extra thought (or prodding someone on irc or a post on the forums) you should get over that.
Some functions may no longer exist under the same name or with the same parameters, for this the reference.PDF in the latest T2D beta Documents folder will be your freind.
Over time I'm sure all the T2D tutorials on TDN will be brought up to date with the latest version, especially once the final version ships. Until then start off with the tutorials that should be included in your downloaded version of T2D. They should put you in a good position to work out any changes that need to be made as you follow the TDN tutorials.
In a way the fact that they don't work straight from a copy and paste is good, it means you'll learn quite a lot by the time you have them working :)
If you get really stuck with any of the tutorials and getting them to work with the latest beta, then pop on the irc server and join the #Torque2d channel or #garagegames channel, there may be someone able to answer your questions, although be patient after asking, it can take time to get a response :)
#6
03/06/2006 (7:15 am)
Thanks for your tips, I am reworking through the strategy tutorials, and I have 1 question but I will create a new thread
Torque 3D Owner Tom Perry