TGE Crashes with new Terrain
by Nick Wallace · in Game Design and Creative Issues · 03/01/2006 (1:01 pm) · 3 replies
Why does TGE crash when I try to paint with a new terrain? Is there anything special I have to do? It is in jpg format
About the author
#2
03/01/2006 (2:19 pm)
That worked...made it 256 x 256 and it works now.
#3
they do have to be a power of 2. 128 256 1024 4096 etc
also they dont need to be jpg .. png works nicely
however the most important factor is 72 pixels per inch
also wanna see terrain crash fast set square size to 1 which is 2^0
apparently exponents need to be positive integers
04/17/2006 (6:55 pm)
Terrain textures DO NOT NEED to be 256x256 however if they arent wierd results happenthey do have to be a power of 2. 128 256 1024 4096 etc
also they dont need to be jpg .. png works nicely
however the most important factor is 72 pixels per inch
also wanna see terrain crash fast set square size to 1 which is 2^0
apparently exponents need to be positive integers
Torque Owner AllynMcelrath
Do you mean a new terrain in the mission editor?
or,
Do you mean paint the terrain with a new texture?
Terrain textures must be 256 x 256.
As far as it crashing, info on your computer and the console log would be helpfull.