Game Development Community

RTS Starter Kit questions

by Levi Putna · in General Discussion · 02/28/2006 (9:41 pm) · 4 replies

I am currently about to undertake a university project and am considering purchasing the RTS Starter Kit.

I want to keep the amount of coding down on this project and was wondering if someone can tell me what sort of functionality's are already built into the RTS Starter Kit. Eg. Creating Buildings, Creating Units, Collecting and managing resources, weapons and unit damage.

#1
02/28/2006 (10:13 pm)
Levi,

Great to see another RTS developer, Your are the 2nd one of these I have responded to tonight, so I'll just copy and paste from my previous post. If you have any questions, I am happy to answer them if I am able.

The starter kit comes with a demo level walk through that covers the basic functionality. Basic building creation is demonstrated, drag select of units, etc.

Pathing/collision is NOT implemented in the kit. However, a solution IS available! Robert Stewart just released a resource for A* path finding which will be a big help for you. Here is a link to his post www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9815

Check the community resources for his code release.

Geom is working on his own pathing and A.I. if I am not mistaken. Here is a link to his post.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=9750

Christophe Canon just released his pack. It is fantastic, check it out here www.garagegames.com/mg/snapshot/view.php?qid=1144

I released an RTS Environment pack a couple of weeks ago, you can see the details on it here www.garagegames.com/products/82

Also, look here for a lots of useful stuff, including the exporters you will need to get art into a torque friendly format
www.garagegames.com/developer/torque/artist/

I am sure there have been some other recent RTS related things, but I can't think of them at the moment.

Hope this helps.
#2
03/01/2006 (5:41 am)
Todd--you forgot to mention the World Domination Mod--all script based, provides example (working) functionality for, as he asks--creating buildings/units, collecting and managing resources.
#3
03/01/2006 (9:05 am)
See, told you I was forgetting something!!! Thanks Stephen...I think I have a couple other post to update with that.
#4
03/01/2006 (2:41 pm)
Thanks Guys,
Dose anyone know where I can see an example or demo of the RTS Starter Kit and the mods.