Realm Wars Server...
by David West · in General Discussion · 02/26/2006 (1:20 pm) · 3 replies
Is there something wrong here because my friend wants to join my server but he cant find it...
Loading compiled script rw/server/scripts/triggers.cs.
Missing file: rw/server/scripts/inventory.cs!
Loading compiled script rw/server/scripts/teamObjective.cs.
Loading compiled script rw/server/scripts/shapeBase.cs.
Loading compiled script rw/server/scripts/fxEffects.cs.
Loading compiled script rw/server/scripts/staticShape.cs.
Loading compiled script rw/server/scripts/items/execAll.cs.
Loading compiled script rw/server/scripts/items/item.cs.
Loading compiled script rw/server/scripts/items/inventory.cs.
Loading compiled script rw/server/scripts/items/flag.cs.
Validation required for shape: rw/data/shapes/flag/flag1.dts
Validation required for shape: rw/data/shapes/flag/flag2.dts
Loading compiled script rw/server/scripts/weapons/execAll.cs.
Loading compiled script rw/server/scripts/weapons/weapon.cs.
Loading compiled script rw/server/scripts/weapons/axe.cs.
Object 'FireBall' is not a member of the 'ProjectileData' data block class
Object 'CrossbowFireSound' is not a member of the 'AudioProfile' data block clas
s
Object 'CrossbowReloadSound' is not a member of the 'AudioProfile' data block cl
ass
Loading compiled script rw/server/scripts/weapons/crossbow.cs.
Error: shape rw/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) b
ounds box invalid!
Loading compiled script rw/server/scripts/weapons/longbow.cs.
Error: shape rw/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) b
ounds box invalid!
Loading compiled script rw/server/scripts/weapons/sword.cs.
Object 'FireBall' is not a member of the 'ProjectileData' data block class
Loading compiled script rw/server/scripts/weapons/shield.cs.
Loading compiled script rw/server/scripts/spells/execAll.cs.
Loading compiled script rw/server/scripts/spells/chargeSpell.cs.
Loading compiled script rw/server/scripts/spells/healStaff.cs.
Loading compiled script rw/server/scripts/spells/cloakStaff.cs.
Loading compiled script rw/server/scripts/spells/fireStaff.cs.
ParticleEmitterData(FireExplosionEmitter) periodVariance >= period
ProjectileData - FireProjectile(100) - invalid value for gravityMod: Must be bet
ween 0 and 1
Loading compiled script rw/server/scripts/spells/iceStaff.cs.
Loading compiled script rw/server/scripts/spells/fireChargeStaff.cs.
ParticleEmitterData(FireExplosionEmitter1) periodVariance >= period
ParticleEmitterData(FireExplosionEmitter2) periodVariance >= period
ParticleEmitterData(FireExplosionEmitter3) periodVariance >= period
ProjectileData - FireProjectile1(118) - invalid value for gravityMod: Must be be
tween 0 and 1
ProjectileData - FireProjectile2(119) - invalid value for gravityMod: Must be be
tween 0 and 1
ProjectileData - FireProjectile3(120) - invalid value for gravityMod: Must be be
tween 0 and 1
Loading compiled script rw/server/scripts/characters/execAll.cs.
Loading compiled script rw/server/scripts/characters/player.cs.
Loading compiled script rw/data/shapes/player/player.cs.
Validation required for shape: rw/data/shapes/player/player.dts
Loading compiled script rw/server/scripts/characters/orc.cs.
Loading compiled script rw/data/shapes/player/orc/player.cs.
Validation required for shape: rw/data/shapes/player/orc/player.dts
Loading compiled script rw/server/scripts/radiusDamage.cs.
Loading compiled script rw/server/scripts/chimneyfire.cs.
Loading compiled script rw/server/scripts/aiPlayer.cs.
*** LOADING MISSION: rw/data/missions/moonlight.mis
*** Stage 1 load
>>>>>>> opened mission file
>>>>>>>> getMissionType is reporting game type : CTF
*** Stage 2 load
Executing rw/data/missions/moonlight.mis.
*** Mission loaded
Engine initialized...
Sending heartbeat to master server [IP:216.116.32.49:28002]
Received info request from a master server [IP:216.116.32.49:28002].
Loading compiled script rw/server/scripts/triggers.cs.
Missing file: rw/server/scripts/inventory.cs!
Loading compiled script rw/server/scripts/teamObjective.cs.
Loading compiled script rw/server/scripts/shapeBase.cs.
Loading compiled script rw/server/scripts/fxEffects.cs.
Loading compiled script rw/server/scripts/staticShape.cs.
Loading compiled script rw/server/scripts/items/execAll.cs.
Loading compiled script rw/server/scripts/items/item.cs.
Loading compiled script rw/server/scripts/items/inventory.cs.
Loading compiled script rw/server/scripts/items/flag.cs.
Validation required for shape: rw/data/shapes/flag/flag1.dts
Validation required for shape: rw/data/shapes/flag/flag2.dts
Loading compiled script rw/server/scripts/weapons/execAll.cs.
Loading compiled script rw/server/scripts/weapons/weapon.cs.
Loading compiled script rw/server/scripts/weapons/axe.cs.
Object 'FireBall' is not a member of the 'ProjectileData' data block class
Object 'CrossbowFireSound' is not a member of the 'AudioProfile' data block clas
s
Object 'CrossbowReloadSound' is not a member of the 'AudioProfile' data block cl
ass
Loading compiled script rw/server/scripts/weapons/crossbow.cs.
Error: shape rw/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) b
ounds box invalid!
Loading compiled script rw/server/scripts/weapons/longbow.cs.
Error: shape rw/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) b
ounds box invalid!
Loading compiled script rw/server/scripts/weapons/sword.cs.
Object 'FireBall' is not a member of the 'ProjectileData' data block class
Loading compiled script rw/server/scripts/weapons/shield.cs.
Loading compiled script rw/server/scripts/spells/execAll.cs.
Loading compiled script rw/server/scripts/spells/chargeSpell.cs.
Loading compiled script rw/server/scripts/spells/healStaff.cs.
Loading compiled script rw/server/scripts/spells/cloakStaff.cs.
Loading compiled script rw/server/scripts/spells/fireStaff.cs.
ParticleEmitterData(FireExplosionEmitter) periodVariance >= period
ProjectileData - FireProjectile(100) - invalid value for gravityMod: Must be bet
ween 0 and 1
Loading compiled script rw/server/scripts/spells/iceStaff.cs.
Loading compiled script rw/server/scripts/spells/fireChargeStaff.cs.
ParticleEmitterData(FireExplosionEmitter1) periodVariance >= period
ParticleEmitterData(FireExplosionEmitter2) periodVariance >= period
ParticleEmitterData(FireExplosionEmitter3) periodVariance >= period
ProjectileData - FireProjectile1(118) - invalid value for gravityMod: Must be be
tween 0 and 1
ProjectileData - FireProjectile2(119) - invalid value for gravityMod: Must be be
tween 0 and 1
ProjectileData - FireProjectile3(120) - invalid value for gravityMod: Must be be
tween 0 and 1
Loading compiled script rw/server/scripts/characters/execAll.cs.
Loading compiled script rw/server/scripts/characters/player.cs.
Loading compiled script rw/data/shapes/player/player.cs.
Validation required for shape: rw/data/shapes/player/player.dts
Loading compiled script rw/server/scripts/characters/orc.cs.
Loading compiled script rw/data/shapes/player/orc/player.cs.
Validation required for shape: rw/data/shapes/player/orc/player.dts
Loading compiled script rw/server/scripts/radiusDamage.cs.
Loading compiled script rw/server/scripts/chimneyfire.cs.
Loading compiled script rw/server/scripts/aiPlayer.cs.
*** LOADING MISSION: rw/data/missions/moonlight.mis
*** Stage 1 load
>>>>>>> opened mission file
>>>>>>>> getMissionType is reporting game type : CTF
*** Stage 2 load
Executing rw/data/missions/moonlight.mis.
*** Mission loaded
Engine initialized...
Sending heartbeat to master server [IP:216.116.32.49:28002]
Received info request from a master server [IP:216.116.32.49:28002].
About the author
#2
-Max
02/26/2006 (3:29 pm)
The port 1800 should be open on your router, that should be the problem your having here. All you should have to do is go to whatismyip.com then paste your IP into your browser. Then when you get a little pop up window asking for your user name and password, just put "admin" as your password, no user name. Then just open up the port needed, it's relativly strait forward. Look around the forums, many people have had this problem before.-Max
#3
If you are hosting a game and want people to find your server you will also need to open up the following ports: 1031 - Join request port; 1048 - Join port
02/27/2006 (9:04 am)
Actually Torque by default needs the following ports open: 28000 to 28002 If you are hosting a game and want people to find your server you will also need to open up the following ports: 1031 - Join request port; 1048 - Join port
David West
C:\Documents and Settings\Owner\Desktop\RW_WWDCpc>RealmWars.exe -dedicated -miss
ion rw/data/missions/moonlight.mis
%
--------- Initializing MOD: Common ---------
Loading compiled script common/client/canvas.cs.
Loading compiled script common/client/audio.cs.
%
--------- Initializing MOD: Realm Wars ---------
Loading compiled script rw/client/init.cs.
Loading compiled script rw/server/init.cs.
Loading compiled script rw/data/init.cs.
Loading compiled script rw/data/terrains/grassland/propertyMap.cs.
%
--------- Initializing MOD: Realm Wars Server ---------
******* initServer in example.rw.server.init.cs called
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script rw/server/scripts/commands.cs.
Loading compiled script rw/server/scripts/centerPrint.cs.
Loading compiled script rw/server/scripts/message.cs.
% %
--------- Starting Dedicated Server ---------
******* createServer in example.common.server.server.cs called
******* mission name: rw/data/missions/moonlight.mis
Exporting server prefs...
Starting multiplayer mode
Binding server port to default IP
UDP initialized on port 28000
>>>>>>> opened mission file
>>>>>>>> getMissionType is reporting game type : CTF
<<<<<< ************* Mission Type detected as: CTF
******* initGamePackage in example.rw.server.init.cs called
Capture the flag game type!