Game Development Community

Simple dts question

by Griffin Milsap · in Torque Game Engine · 02/25/2006 (8:09 am) · 1 replies

Hey, I'm looking to load a dts object and manually transform and rotate it in the c++ code.

It seems that no matter what I search for on the gg site, it doesn't return what I'm looking for.

Can anybody point me to where I should look to find an answer to my question?

-Griff

#1
02/25/2006 (12:55 pm)
Take a look at the ShapeBase class. You should be able to subclass it and then override ShapeBase::renderImage to introduce your own transformations.

Item, Player, Vehicle, and StaticShape all derive from ShapeBase for some examples.

-Jeff