Cs Files?
by Kneekick · in Torque Game Builder · 02/25/2006 (6:13 am) · 10 replies
Hey guys,
Just bought Torque2D this morning and I am very excited about it. I've been wanting to create a side scrolling football game, (like Tecmo bowl), for awhile now and I think I've finally found the tool to allow me to do it.
One question however, what made you guys decide to use the .cs extension for the torque script files? The reason I ask is that I am a .NET developer full time, particularly in C# and these extensions are throwing off all of my "open file as..." settings in Windows.
Also the tutorial states to refer to the Torque game engine documentation for good script editors but I can't seem to find anywhere that it's mentioned. Can anyone share what they're using? I thought the engine would have a built in script editor inside of it.
Thanks,
Tony
Just bought Torque2D this morning and I am very excited about it. I've been wanting to create a side scrolling football game, (like Tecmo bowl), for awhile now and I think I've finally found the tool to allow me to do it.
One question however, what made you guys decide to use the .cs extension for the torque script files? The reason I ask is that I am a .NET developer full time, particularly in C# and these extensions are throwing off all of my "open file as..." settings in Windows.
Also the tutorial states to refer to the Torque game engine documentation for good script editors but I can't seem to find anywhere that it's mentioned. Can anyone share what they're using? I thought the engine would have a built in script editor inside of it.
Thanks,
Tony
About the author
#2
02/25/2006 (6:30 am)
Thank you! I'll have a look.
#4
02/25/2006 (12:08 pm)
I believe Torque was around before .NET was ever conceived. So Microsoft is the one to blame for the confusion :p
#5
02/25/2006 (2:24 pm)
Sure... and not to start a religious argument here, but Torque should consider conceding on this one and rename to .ts or .tscript by default. It's Torque Script after all, not "C script." And, given that many of us use Visual Studio, an accidental double-click boots the wrong app.
#6
02/26/2006 (5:28 am)
I agree with Jason.
#7
I, like Jason, think it should be .ts.
Lee-Orr
02/26/2006 (6:03 am)
Another reason that .cs might be confusing, is that if someone thinks it comes from "C Script", he might think it to the 3DGS A6 "C Script".I, like Jason, think it should be .ts.
Lee-Orr
#8
but then again, i'm a big fan of not using abreviations
behold! my DatabaseInitializationViaImplicitTextFileImportUTF8ConversionOnly class! (that's a joke btw)
02/27/2006 (2:30 pm)
I think .TorqueScript would be better personally.. but then again, i'm a big fan of not using abreviations
behold! my DatabaseInitializationViaImplicitTextFileImportUTF8ConversionOnly class! (that's a joke btw)
#9
02/27/2006 (5:26 pm)
One thing to consider is a lot of people use Visual Studio to edito their TorqueScripts.
#10
Especially when there are great tools like Torsion out there? VS: no syntax highlighting, no auto complete, and no ability to run / debug. Torsion: yes, yes, and yes. The choice is obvious...
02/27/2006 (10:25 pm)
Why would people be that silly?Especially when there are great tools like Torsion out there? VS: no syntax highlighting, no auto complete, and no ability to run / debug. Torsion: yes, yes, and yes. The choice is obvious...
Torque Owner Michael Woerister
you can find a list of script editors here.
Maybe t2d.NET is something you want to have a look at.
-Michael