Game Development Community

Image

by Fucifer · in Torque Game Builder · 02/23/2006 (9:16 am) · 5 replies

I have an image 1920 x 1200 with 30 cell 320 x 240. The animation runs real smooth. I am in danger zone here. The game does not seem to slow down. My computer seem to be running find. The image is it kept in memory as 1920 x 1200 or does T2D break down to 320 x 240 in memory.

#1
03/23/2006 (11:37 am)
I have ask this question and no answer so here I go again. I am producing high render of dinosaurs. I am render each picture as 256 x 256 to get very high detail in the dinosaur. I am put them in strip which is 8192 x 8192. Now does this image get load into memory as 8192 x 8192 or 256 x 256. It look real good in T2D.
#2
03/23/2006 (11:54 am)
If you can load the 8192x... then its broken up as not graphic card is able to handle that texture sizes :-)
#3
03/23/2006 (3:50 pm)
I'm not 100% sure but I think any image over 256 x 256 is split into smaller power of 2 chunks by the engine. So it might be fine to use giant pages of sprites like that.

@Michael, any plans to show images or a demo of your project? It sounds interesting.
#4
03/23/2006 (6:47 pm)
Yes but I have no way to put picture here unless there is a host here. I try four of the imagemap in t2d all are 8192 x 256, it seem to run smooth. There was no pull on the computer. I have double the image size and it seem to run just as good. I m think about developing a image pack for T2D. I am working dinosaurs at the moment but I have about 200 models I can make imagemap from.
#5
03/23/2006 (6:55 pm)
No not the big image, but one of the game you are making with these dinosaurs :)