Any legalities to posting full source of project made with T2D?
by Erik Yuzwa · in Torque Game Builder · 02/22/2006 (2:31 pm) · 7 replies
Hi everyone,
I'm a new Torque2D owner, and in order to learn about the engine I want to port my existing AsteroidArena project over from DirectX (which is publically posted also for educational purposes) into Torque2D.
My intention is to also include the full Torque script source to help out others learning the ropes of the engine..
I don't see anything that violates the EULA included with T2D, but I wanna double-check before going ahead with this..
thanks!
I'm a new Torque2D owner, and in order to learn about the engine I want to port my existing AsteroidArena project over from DirectX (which is publically posted also for educational purposes) into Torque2D.
My intention is to also include the full Torque script source to help out others learning the ropes of the engine..
I don't see anything that violates the EULA included with T2D, but I wanna double-check before going ahead with this..
thanks!
About the author
multi-talented game and web developer based in the glacial ice-caps of Calgary, Alberta. I'm versed in C++, and trying out Torque Game Builder Pro. I hope to get to know you, drop me a line and let's chat.
#2
02/22/2006 (2:40 pm)
@Erik: you can release all your source, but only to t2d owners (so on TDN.GarageGames.com or in the resource section)
#3
Then on your personal site you could distribute the demo without the source and point to GG/TDN for more info.
-Unk
02/22/2006 (2:46 pm)
I would suggest you use your final source in a tutorial to post under TDN. This way you won't break the EULA and everyone who works with T2D would still benefit. The more working examples out there the better.Then on your personal site you could distribute the demo without the source and point to GG/TDN for more info.
-Unk
#4
@David, THAT was the item in the EULA I was unclear about. Now that I read it again, it makes perfect sense but I just wanted to double check.
02/22/2006 (5:05 pm)
Thanks @Jason and @Unk for the suggestions of adding it to the TDN. I'll definitely do this!@David, THAT was the item in the EULA I was unclear about. Now that I read it again, it makes perfect sense but I just wanted to double check.
#5
The only place you can release any TGB (T2D) "source"--either c++ or TorqueScript, is just as they described above: in a web location that only TGB owners can access. TDN is a perfect solution, just please make sure that you contact myself, Adam Degrandis, or Ben Garney so we make sure the page permissions are correct once you have the article started!
If you make sure you put it in the T2D space (start your wiki word with T2D/) your permissions should be auto-correct, but it's always good to make sure.
02/22/2006 (7:19 pm)
Just to add an "employee" tag to the above:The only place you can release any TGB (T2D) "source"--either c++ or TorqueScript, is just as they described above: in a web location that only TGB owners can access. TDN is a perfect solution, just please make sure that you contact myself, Adam Degrandis, or Ben Garney so we make sure the page permissions are correct once you have the article started!
If you make sure you put it in the T2D space (start your wiki word with T2D/) your permissions should be auto-correct, but it's always good to make sure.
#6
Make sure it starts with "Torque2D/" like that does and it should be restricted to Torque 2D owners :)
02/22/2006 (7:34 pm)
Just reinforcing what Stephen said, make sure its in the "Torque 2D" space... for example one of the reference links on the Torque 2D hub has a link like this[[Torque 2D/Reference Guide|Torque 2D Reference Guide]]
Make sure it starts with "Torque2D/" like that does and it should be restricted to Torque 2D owners :)
#7
Don't worry. I've never uploaded anything to a wiki before, so I'll be contacting somebody anyways once I have something to upload/post. :)
thanks for the quick feedback everyone!
*Flexes fingers* Now let's see how much I can finish before the weekend...
02/22/2006 (7:37 pm)
Thanks guys.Don't worry. I've never uploaded anything to a wiki before, so I'll be contacting somebody anyways once I have something to upload/post. :)
thanks for the quick feedback everyone!
*Flexes fingers* Now let's see how much I can finish before the weekend...
Associate David Montgomery-Blake
David MontgomeryBlake
As long as you do not expose any T2D script functionality, you should be fine. But that will most likely be extremely difficult.