Game Development Community

1.1beta for linux?

by Tim Doty · in Torque Game Builder · 02/21/2006 (12:55 pm) · 37 replies

I've searched and all I found was a reference from Nov 2005 that the linux version was lagging. I also noticed on the product page it notes that the linux version is "community supported" and "typically lags." I don't remember that verbage being there when I bought it and was curious what this means for linux versions.

Although I keep a Win2k system around for testing purposes it is not my main computer and is only accessible via VNC so I have a substantial interest in this matter.

Tim Doty
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#1
02/22/2006 (1:46 am)
Community supported means when they release a new alpha or beta I take it and make the necessary changes and submit them back to gg. I usually post a link to a zip file that contains all the changes needed to get a clean compile. As for the 1.1 beta, I've been pretty darn busy lately and haven't given it the attention it needs. I'm also trying to work around the new directory structure without moving the make and target files.
I'll try to get something usable out soon.
#2
02/22/2006 (4:52 am)
Thanks for the reply. So community supported eans what I was afraid it did. If I get the time somehow I'll take a look as well. They might as well remove linux as a platform though, someone is in in the same boat if they want a MorphOS version (www.morphosppc.com) -- we have the source code so we can port it so why not list every platform?

I appreciate your efforts and don't mean to apply any undue pressure. And I also appreciate the product itself. It is a great product and I think the folks at GG are doing great things. I wish they were a little clearer about having dropped linux support, though.

Edit: forgot the proper code for linking
#4
02/22/2006 (9:36 am)
Thanks, Jeff! It's a shame my searching didn't turn that up, just the post from last November where David offered his help. To reiterate what I said above, I think T2D is a great product. I understand and agree with every point you make in your blog.

If I were just coming across T2D the product page would have been sufficiently clear to me, I think, in referring to "community supported." Because linux was supported when I bought T2D a year ago, I've been otherwise occupied for some time, seeing a new version for Windows and OS X but not linux, searching and only finding the aforementioned reference... I just wanted to know.

Thanks again for pointing out the link I missed.

Tim Doty
#5
02/22/2006 (9:47 am)
One further point. Having read (most of) the responses on the blog there's a link towards the bottom to a forum thread for people to stay current with linux and torque. Unfortunately, it is for TGE and so I have no access to it.

Perhaps we should have a T2D linux forum? As it involves only a minority of T2D users I'm not sure it makes too much sense to clutter the regular forums with it and it would make it easy to find so anyone with questions about T2D and linux could find it easily.

Just a thought.
#6
02/22/2006 (10:09 am)
I offered my help in getting TBE up to snuff on the linux platform but was informed that someone else in the community was already working on it. Would be nice to have a thread similart ot he Linux Colab one so that all interested parties can help (community support..) getting TBE up and running on linux

Maybe the individual(s) who are working on the TBE linux port should start a thread?
-Ron
#7
02/22/2006 (10:12 am)
Yeah, there's a post trying to get tge 1.4 linux happy and it's a monster post at that. Those guys about have all the quirks worked out with tge. When I come across something broke with t2d, I cross-reference their work to see if it's already been fixed. Some of the simple problems I've encountered are case sensitive typos since they're using an OS that ignores such important things :) Some of the more complex issues involve porting platform calls created for the new map editor and stuff over to the linux platform layer. There's also the "which font to use" issue which has already spawned another monster thread on the tge side of things.

What I'm thinking about doing is creating a t2d linux dev mailing list for those interested in helping out. There are plenty of linux folk working on tge, but I want to communicate with the people who want to help with linux t2d specifically. I also have a irc server at irc.chickenware.com . I'm generally in the #ChickenWare channel if you want to collaborate.

@Jeff: If you're paying attention to this thread, how about hooking me up with t2d cvs access?
#8
02/22/2006 (10:15 am)
What would be better would be a community page for linux users showing the current status of linux ports, what issues are involved in getting it done, etc. For example, what ever happened to the ShowTool Pro for Linux? I know one can post in the forum about that, but it would be nice to see mention of it on a page somewhere. Maybe seeing what needs work to be be worked on, others from the community might get more involved (since this is the route they are taking for linux).

*edit* I'm just seeing David's post... that could work as well.
#9
02/22/2006 (7:26 pm)
@Ron: We didn't want to overload you man!
@David: I can request a linux forum if we really think it's necessary, but with the (relatively, compared to TGE) low number of linux folks working with T2D, there may be a better way (I like the email list idea myself). What are your guys thoughts?
#10
02/23/2006 (3:03 am)
@Stephen: I really don't see a need for a t2d linux forum at this point. There's maybe 5 of us actually doing neat-o things for linux with t2d. I'll just set up a mailing list, see if anyone uses it and go from there.

@Keith: There's just not enough Linux developers around here for a community page thing to work. Reality is you've got a few people actually working on stuff and lots sitting around waiting for you to finish. So it becomes more of a potential commercial venture for someone to take the time to port things over to linux like ShowTool.


There's _tons_ of potential products you can make for linux with t2d. Not just games. Out of all the offerings GG has, T2D is the one I've put my money on (literally).
#11
02/23/2006 (4:58 am)
Considering the small numbers as what seems to be indicated for people using T2D on linux, a mailing list would probably be easiest.

It would be good though if someone (such as yourself David) had earlier access to the the builds as you are looking for above. As it is now, we are always going to lag, as you have to wait for the Windows build to be posted before getting a chance to do some linux specific work.

Once this list is setup, GG should mention this list on the product page, & provide a link to it after someone purchases it (in the linux download section) for those who would like to help out with it.
#12
02/23/2006 (5:13 am)
Quote:
Once this list is setup, GG should mention this list on the product page, & provide a link to it after someone purchases it (in the linux download section) for those who would like to help out with it.

I agree completely. I think it should be readily and obviously available to those interested in the linux side of things.

Sadly, I'm probably in the group David mentions about people waiting for it to work. I really wish I could devote the time to it, would like to have some kind of access in the event I can, but in the mean time I'm considering getting a KVM to make it more realistic to work with my Win2K system (currently it sits in the basement to keep it out of the way with remote access only). I much prefer linux and OS X would be my second choice -- but I already have the Win2K system and even a mac mini is a greater outlay than a KVM.

But those are my problems to deal with. Even if I'm not in a position to help much right now that could change in a hurry. I'm waiting to hear back on a matter that, if I'm able to work out a deal on, I'll be putting a lot more time into all of this. Consequently I would like to have access to more than just "its available now" announcements, whether that is via mailing lists, a forum or something else.
#14
02/25/2006 (4:46 pm)
I've made a Compiling with Linux page pointing to the mailing list. So far there's only 2 people on the list. I really thought there were more Linux folk out there than that.
#15
02/28/2006 (4:53 am)
It could be that not all of them follow the forums. Some may also use it, but not necessarily have the knowledge for helping out with the build. Maybe others would see it if it were posted in a blog/plan?
#16
03/13/2006 (5:07 am)
Since I haven't heard anything in a while, I started the process yesterday of trying to work with the Makefiles in the new location. It's been.... interesting to say the least! It's more difficult than I thought, but if nothing else, I'm learning more about the finer details of the build itself. If I can get it figured out, I'll be sure to post it in here for you David (unless you are further along with it).
#17
03/13/2006 (8:21 am)
You should join the mailing list. After a couple of days of trying to make the old make files work correctly, I just reverted back to the old directory structure. Things went a lot faster after that. If you get those make files working, send them over.
#18
03/13/2006 (11:35 am)
I should be on that list (as far as I know).. was quicker to post here this AM. If I get it figured out, I'll use the mailing list to let you know.
#19
03/13/2006 (5:24 pm)
I have been able to compile the system, but now it segfaults every time on startup.... any way to make this dump a core so I can look into it?

Any information is helpful.

Thanks,
-Logan
#20
03/26/2006 (10:35 am)
Ok... I've just discovered that after signing up for the mailing list in the past, I'm not on it. I've never received any messages. Looking at the archives I see messages have been posted. I'm now wondering if the work I've been doing on the makefiles is needed or not. I am just about finished working with them according to the new directory structure. My method has all the object files/etc being generated in the makefile directory itself, leaving the source directory alone completely.

BTW, I tried adding my email address twice in the past & still haven't received anything.... could you add me manually? The address in my profile is the one I tried using.
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