Game Development Community

Crossbow Bolt Smoke Trail Offset

by Andy "GustoGaiden" Michael · in Torque Game Engine · 02/21/2006 (12:16 pm) · 4 replies

I have noticed that the smoe trail for the crossbow is not aligned to the bolt model itself. Actually I should say that the model is nt aligned to the smoke, as the smoke trail is where the projectile collides.
I have tried adjusting various values in the script file to no avail, and have also searched through resources.

How can I bring the projectile model (.dts) in line with the smoke emitter?

About the author

Recent Threads


#1
02/22/2006 (5:31 am)
I never noticed that, could you provide some images to show what you mean.
#2
02/22/2006 (1:41 pm)
I have I think the model for the bolt is a little offset.
#3
02/23/2006 (7:24 pm)
Here is a screenshot. I had to slow down the muzzle velocity quite a bit to be able to get a shot where the bolt was larger than a single pixel.

http://www.cardboardtank.com/boltOffset.jpg
#4
02/24/2006 (12:39 am)
Yeh i've noticed that as well. tis annoying when you've just made a kicka** shape for the projectile, then you put it in and you notice the offset is well... off.