Water reflections and waterfall questions
by suddysud aka mrclean · in Torque Game Engine · 03/05/2006 (11:05 pm) · 2 replies
Does anyone know how to set up
a. water falls with torque ?
b. water reflections with torque
a. water falls with torque ?
b. water reflections with torque
#2
One option for getting reflections on water is to fake it somewhat. I've seen mirrored .DIF interiors that look very nice in some settings. It's certainly no replacement for fully 'shadered' water, though.
Also, for your waterfalls, you could use .DTS shapes with .IFL cyclic textures. Particles would work too though. :)
Aaron E.
03/06/2006 (1:09 am)
Hello,One option for getting reflections on water is to fake it somewhat. I've seen mirrored .DIF interiors that look very nice in some settings. It's certainly no replacement for fully 'shadered' water, though.
Also, for your waterfalls, you could use .DTS shapes with .IFL cyclic textures. Particles would work too though. :)
Aaron E.
Torque Owner Joe Melton
Fails At Making Games
Particles might give you the best effect...
b. In order to have real-time reflections on your water, you'll probably have to get a TSE license. I didn't find anything for TGE in a cursory search.
Speaking of search, give it a try. You'll find many resources that can assist you in your endeavors.