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Milkshape Generic Map Exporter

by Robert Stewart · in Torque Game Engine · 02/20/2006 (9:26 pm) · 3 replies

The Milkshape Generic Map Exporter appears to be broken.. I cant import into 3d world studio or quark. Quark outputs this error "Invalid floating point operation." when I open the file. I think the problem is this

The only thing I can see that is different is this

Torque sample diffs
( 564 -396 -672 ) ( 564 -372 -672 ) ( 512 -372 -672 ) WALL_BLOCK01 [ 1 0 0 -213 ] [ 0 -1 0 -117 ] 0 1 1

My exported maps from milkshape
( 4 -36 52 ) ( 4 -36 55 ) ( 4 -36 55 ) hull 0 0 0 1 1

#1
02/21/2006 (9:00 am)
Oh, when you export the model, you have to have a material name WorldSpawn, or else the thing just doesn't work, and export it for torque and it should do fine.
#2
02/22/2006 (2:30 pm)
K thx for the help, I think I had some spheres in the model I exported too, so that dident help.
#3
03/11/2006 (1:28 pm)
Looks like you may be using an older version of the Milkshape Generic Map Exporter. It now has a
torque export specific to export as a WorldCraft type of map that can be imported into quark.

I created the plugin and have updated it several times since, and the latest version of milkshape
3D 1.7.7a has this.

As to spheres in your map, you will need to creat Hemispheres, or spheres cut in half and aligned.
The Map format goes crazy with this type of shape as it doesnt like a shape that could become
concave. Each brush you create, (geometry shape or object), should be a simple as possiable, and
when you need a complex shape, build it from several simplie shapes, close to a box like shape.