Milkshape Generic Map Exporter
by Robert Stewart · in Torque Game Engine · 02/20/2006 (9:26 pm) · 3 replies
The Milkshape Generic Map Exporter appears to be broken.. I cant import into 3d world studio or quark. Quark outputs this error "Invalid floating point operation." when I open the file. I think the problem is this
The only thing I can see that is different is this
Torque sample diffs
( 564 -396 -672 ) ( 564 -372 -672 ) ( 512 -372 -672 ) WALL_BLOCK01 [ 1 0 0 -213 ] [ 0 -1 0 -117 ] 0 1 1
My exported maps from milkshape
( 4 -36 52 ) ( 4 -36 55 ) ( 4 -36 55 ) hull 0 0 0 1 1
The only thing I can see that is different is this
Torque sample diffs
( 564 -396 -672 ) ( 564 -372 -672 ) ( 512 -372 -672 ) WALL_BLOCK01 [ 1 0 0 -213 ] [ 0 -1 0 -117 ] 0 1 1
My exported maps from milkshape
( 4 -36 52 ) ( 4 -36 55 ) ( 4 -36 55 ) hull 0 0 0 1 1
About the author
#2
02/22/2006 (2:30 pm)
K thx for the help, I think I had some spheres in the model I exported too, so that dident help.
#3
torque export specific to export as a WorldCraft type of map that can be imported into quark.
I created the plugin and have updated it several times since, and the latest version of milkshape
3D 1.7.7a has this.
As to spheres in your map, you will need to creat Hemispheres, or spheres cut in half and aligned.
The Map format goes crazy with this type of shape as it doesnt like a shape that could become
concave. Each brush you create, (geometry shape or object), should be a simple as possiable, and
when you need a complex shape, build it from several simplie shapes, close to a box like shape.
03/11/2006 (1:28 pm)
Looks like you may be using an older version of the Milkshape Generic Map Exporter. It now has atorque export specific to export as a WorldCraft type of map that can be imported into quark.
I created the plugin and have updated it several times since, and the latest version of milkshape
3D 1.7.7a has this.
As to spheres in your map, you will need to creat Hemispheres, or spheres cut in half and aligned.
The Map format goes crazy with this type of shape as it doesnt like a shape that could become
concave. Each brush you create, (geometry shape or object), should be a simple as possiable, and
when you need a complex shape, build it from several simplie shapes, close to a box like shape.
Torque Owner Kirchgessner
Prosimian Productions