Not Reading Font Cache + Fix
by Jon Wilsdon · in Torque Game Engine Advanced · 02/20/2006 (9:53 am) · 2 replies
I noticed that in TSE the engine was ignoring the cached UFT files. Perusing this thread made me look to see which function uft was being registered with. The constructNewFont(Stream& stream) function in gNewFont.cpp is there, it is just all commented out. If you uncomment that function and get rid of that last return NULL; then TSE will read the fonts from the cache files just fine.
Jon Wilsdon
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