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Changing path/filename for textures in terrain texture editor?

by Steven Peterson · in Torque Game Engine · 02/19/2006 (11:50 am) · 1 replies

Ok, I have a world that was done in TGE. In the terrain texture editor textures have various height/slope/other settings, and in some areas have even been painted into the level. To fix the level for TLK, I made new versions of all the textures. myTexture.jpg becomes TLK-myTexture.jpg etc.

So in the Terrain Texture Editor, how do I change the texture filename each 'texture' points too, without deleting the textures and re-adding them as new ones? Basically I want to keep the settings for each texture but replace the path/file-name.

If I do this in the terrian Texture Painter and save the mission, the next time I load it up, it reverts to the old textures.

#1
02/19/2006 (5:29 pm)
I can offer a suggestion to try, but I'm not sure if this problem exists in base torque or if it was specific to our game...

We found at times that when we saved the mission, it would not always actually save anything (has to do with certain flags not getting set, so torque doesn't think anything changed). My suggestion is, change one texture in the painter, then use the terraformer to nudge a spot on the terrain, then save and reload. Or better yet, save it as a new mission, if it uses the new texture then, then it is a saving issue.