Game Development Community

Mac/Win Demo art

by Alex Scarborough · in Torque Game Engine · 02/19/2006 (12:36 am) · 2 replies

Why is the set of demo art, from the Torque feature demo, different between the Mac and PC downloads? I've been testing some graphical improvements to Torque on my mac using the feature demo, while my partner in crime handling the PC version consistently failed to get good results using the (supposedly) same feature demo. After a couple of hours of bashing our heads in, we figured out that the textures between the two versions were widly different. I'm just rather curious as to why the textures between the two versions are different, and if it's intentional.

#1
02/19/2006 (2:00 am)
Are you sure it's the textures? Have you set your PC version to use shader level 3 in the prefs? (That's assuming your PC card supports level 3).
#2
02/19/2006 (8:33 am)
@Dave: I'm working with TGE using the TGE demo. Shaders aren't an issue. So, yes, I'm quite sure it's the textures, especially given that after replacing the Window demo textures with the Mac demo textures everything looked great.