Game Development Community

reality check

by Shayne Guiliano · in General Discussion · 03/13/2002 (1:51 pm) · 50 replies

Please, I understand that this is a sensitive topic so please read the entire thread, and associated thread, and try to understand my point before getting heated about it. It's long, so be prepared. I could very well not mention any of this and no one will be hurt but I feel like this community has real potential for growth and impacting the video game industry. I have studied other industries that I believe can help us put a gauge on how this community will and should develop.

I do not believe that video games have been defined as an artform...yet. I think that GG could have a big hand in the development of video games as an artform. But the first thing that needs to be realized is that we will not make games that will in any way resemble the new releases like Halo. Halo was worked on for five years with an unlimited amount of cash to work with. I have met a few of the developers that worked on it and I can assure that not only were they highly talented and professional, but they were also very, very passionate about it too. They worked 80 hour weeks without blinking and they did this for several years. No one does that to just get a paycheck. They could probably earn double working half the hours making business software. But instead they worked 80 hour weeks for several years knowing that there was a very very small chance that their game would be enjoyed by gamers. Very few games well-funded games ever make it into the homes of gamers, this is a fact. Now what does this mean for us?

We can't compete with the big boys on their playing field. You can get frustrated by this statement and rave back at me about how ignorant I am and about how creative we all are and how we are all going to change the world with our ideas and you might even be right, but I still think it's a rational statement. However, accepting that fact forces us to find an alternative way to compete. I think the alternative could be the EBP (Episodic Business Plan) which I wrote about in this string http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=3984
Disregard my sequel argument, Jeff cleared that up for me, but I think the EBP is important because it helps us to focus on things that will help us create our own playing field that I don't think the big publishers could compete with because they have set standards in graphics and "bigness" that they have to continue meeting while disregarding artistic elements.

Once we have accepting that sobering fact, we need to figure out how we can use creativity and innovation to develop an "Indie" style that we can wear proudly, not unlike the "Indie" movie makers. Elements that I often find lacking artistic sophistication in well-funded games are things like pace (they typically maintain the same pace throughout the game rather than the pace being dynamic ) perspective and framing, color composition and color theming, emotional attachment and reward(an artistic reward would be feeling happy, sad or laughing rather than finding a health meter), true character development (other than just getting more agility points. Kojima does do a great job with this in Metal Gear and Miyamoto has always done a great job with this, especially in Zelda). These are examples of artistic elements that I believe would give us a distinct position in the industry. These are not the kinds of things you see in many games, but all the games that have them are considered great. I would attribute the greatness of games like Zelda, Metal Gear, GTA3 to the fact that they have some of these elements in them. I know of no game that has them all. Though it would not be that difficult to make the artistic side the focus of a game because these elements are entirely independent of the technology. Their power these elements can have over the psyche is only limited by our minds.

I'm going to stop now, though I could write a book about it all, until I get some response. I consider myself a martyr here in that I know this isn't stuff that you all want to hear but I feel like the community could really benefit from realizing that we don't even have to try to make games that resemble anything that has ever been made. That is why our freedom is powerful. We don't have to justify an artistic risk to an investor, we can think out of the box and let our minds roam free.

Viva La Revolution
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#41
01/22/2003 (4:18 pm)
I think it comes down ultimately on how comfortable the customer feels with your company. For example, sure Microsloth makes "great" software but I really dont care much for them, especially their customer service. This is shown in my buying habits- I never buy a MS product unless absolutely necessary. That said, one of our (i.e. development team) main goals when and if we can get K96 out on the market is to do everything in our power to please the customer- low prices, in-game help from one of us or a representative, idle account rebates, and most importantly making the player feel like they can influence the direction the game goes in. Also, quite a large chunk of revenue is planned to go straight back to enhancing the game. For myself it's not about money (but I'm not going to just give away my ideas and server space/bandwidth) but creating a world where a regular ol Joe can relax after work and do whatever they want, although their character might have to face the consequences of a bad decision. I'm not even close to a pro at game development, but I think that if a team/company has an attitude similar to this, their game will have a much better chance of making it in the industry. Just my two cents....
#42
01/22/2003 (4:21 pm)
Excellent post Pat. Now that's an eye opener.
#43
01/22/2003 (4:24 pm)
Quote:
Microsloth makes "great" software
Whaaaaaat?
#44
01/22/2003 (4:27 pm)
I'm not sure whether you're being sarcastic or not.......but what I meant was Microsoft makes great software.
#45
01/22/2003 (9:03 pm)
Tests
#46
01/22/2003 (9:45 pm)
And what they can't create, they buy.

-Eric
#47
01/23/2003 (10:07 am)
Industry standard does not imply good.

I do my development on a PC running Gentoo Linux (versions are irrelivent with Gentoo), I use Ion as my window manager, Vim, Mozilla, GCC 3.2.1, jEdit, man-pages and the standard grep, find, sed etc. While these are not as sugar-coated as, say, Visual Studio, they do the job just as well. In my mind, Microsoft makes Office, and Office is awesome. OpenOffice just isn't up to par with it yet, but that's not to say it won't be. This isn't some kind of experamental setup or something, this works. Linux Marble Blast port, Ignition Linux port, were all done by myself and John Quigly using free tools. This is real, this works. Don't stick your heads in the sand and say, "Oh well .NET is industry standard," or, "Well Office is industry standard so we should buy it." Industry standard just means that the IT department of a bunch of big corporations decided that they'd install WindowsXP with .NET on all their dev machines because it's easier to deal with a homogenius development environment.

More and more companies are realizing, and as indys we should be leading this charge, that "industry standard" is nothing but a line of crap. It's just easier to go pick that off the shelf then it is to look for free tools and learn to use them. It's lazyness and adherance to some twisted form of tradition that is akin to "The Lottery" by Shirley Jackson. (The short story, not the made-for-tv movie)
#48
01/23/2003 (10:58 am)
I don't necessarily disagree with much of what you said there Pat, but never underestimate the value of time. Where is my time best spent? Is it best spent trying to find those free tools and then figuring them out and then finding support for them if I have trouble? Or is it best spent just buying something that does what I want and works? So, I would say it's not purely laziness, but a matter of where I want to spend one of my most valuable resources - time.

Dave
21-6
#49
01/23/2003 (11:06 am)
Microsoft:

Games - BAAAAAAD

Developer Software and APIs - Gooooood

OSs - Meh...
#50
01/23/2003 (11:12 am)
That is very true, Dave. If you were starting from scratch though, with no dev environment, (and you wanted to be legal) I think it would be well worth the time to download MinGW, and jEdit. Perhaps a tutorial is in order. I just hate to see people choosing to spend the money for MS products without putting in the thought that such a decision deserves. There are alternatives.
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