Trouble in export dts in 3DS MAX 7
by Nocera Luciano · in Torque Game Engine · 02/17/2006 (12:21 am) · 3 replies
I am a newbie who try to create character for torque's FPS game. I run the script the "GenerateBounds.mcr" provided in some forum threads, but the bounding box doesnt show up. And i tried some old version script to create bounding box, 3DS will crash when exporting the character into .dts.
Can someone suggest how to create the bounding box by hand, or is there another way to make a bounding box via Max Script?
Can someone suggest how to create the bounding box by hand, or is there another way to make a bounding box via Max Script?
#2
Than you can see the box in the viewport of 3dmax as a outline.
07/07/2006 (4:08 am)
Creation of a bounding box is very easy, just make a box around the player (make sure every part of player is covered by the bounding box). And name it "bounds". Than select the box and go to edit/property than check the ckeckbox "disply as box" and uncheck the checkbox "renderable".Than you can see the box in the viewport of 3dmax as a outline.
#3
07/15/2006 (11:45 pm)
I am new as well to 3d art. I am trying to convert a building from .3ds to .dts. I create the bounding box no problem but I get and error that says...too many detail meshes. Then, 3ds max says it encountered an error and needs to shutdown. Then is just closes. Any ideas?
Torque Owner Magnus Blikstad
But in either case, the bounds is simple enough to do manually. Just create a box and name it bounds.