T2d Texture Splatting?
by Jeremy Swigart · in Torque Game Builder · 02/16/2006 (3:01 pm) · 1 replies
In an effort to avoid having to make 'transition tiles', I'm curious if you can do texture splatting in T2d. I realize you can set up layer blending modes but to do real texture splatting one would need to be able to paint alpha masks.
Has anyone done any publically available work in this department?
I'm hoping I'm just overlooking this built in ability.
Has anyone done any publically available work in this department?
I'm hoping I'm just overlooking this built in ability.
About the author
Torque Owner Drew Hitchcock
I really don't like my solution at all though, particularly because it doesn't fit the style of my game, which is bound to a grid. So eventually I'm going to pursue something that's more closely linked to the tilemap class.
I'm thinking the best way to do this is to make a special kind of tile, a blend tile, which just blends between its neighboring tiles using a splatting technique. The code for this should actually be pretty easy, but there's no way, that I know of, to accomplish exactly what you want to do without code changes or a lot of transition tiles.
If I end up doing this I'll put up a resource, though.