Enabling SSE and SSE2 optimizations
by Manoel Neto · in Torque Game Engine · 02/16/2006 (6:10 am) · 1 replies
If I compile with SSE/SSE2 enabled, will my executable still work in processors without support for those (i.e: it'll use those extensions of avaliable)?
About the author
Torque Owner Chris Labombard
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The fastest way to find out is just going to be to try it and see if it works or not.