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GUI editor path dont work...

by Alex Ethier · in Torque Developer Network · 02/15/2006 (11:49 pm) · 2 replies

T2D

In the gui Editor if I create a new GUI,

mySplash - GuiFadeinBitmapCtrl.

How can I read a image to fade in?

I am following a tutorial but it doesn't say how the gui editor want the path to be.

under the misc tab then bitmap

I tried

My bitmap is under C:\ and is named mybitmap.jpg

if I do ::

C:/mybitmap
C:\mybitmap

C://mybitmap
C:\\mybitmap

it doesn't read my bitmap and in the console I get cannot load texture...


I moved my bitmap to my T2D client dir under images

again I try to set the path like this

~/client/images/mybitmap -- convert to common/client/images/mybitmap
~\client\images\mybitmap



If I copy the path from a windows explorer and paste the following path:

C:\Torque\Torque2D\SDK\example\T2D\client\images

when I click on apply I get this

C:TorqueTorque2DSDKexampleT2D\\client\\images


???

I am a bit confused, how am I supposed to load that image?




Thanks

Alex

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Recent Threads

  • Torsion.

  • #1
    02/16/2006 (12:16 am)
    Your best bet would be to repost this in the T2D private forums where people will be able to help you out.
    #2
    02/16/2006 (2:42 am)
    The simplest solution is to put the image where your "xxxx.gui" is saved

    for instance :
    .../client/ui/My.gui
    .../client/ui/background.jpg


    content of My.gui.gui :
    ....
    bitmap = "./background.jpg";
    ...