Game Development Community

Static shapes with shadow?

by Steven Chiu · in Torque Game Engine · 02/15/2006 (9:52 pm) · 6 replies

Just wondering if the static shapes can have shadow with the LK lights inside a DIF?

#1
02/16/2006 (7:50 pm)
Yes, but you need to use ScopeAlwaysStaticShape - a special StaticShape version with all of the animation capability, but also static shadow friendly. StaticShape objects themselves can cast dynamic shadows.
#2
02/16/2006 (8:57 pm)
Just figure out how to do this! Thanks.

Steven
#3
02/17/2006 (10:10 am)
I have a bed dts with 2 collision meshes and found that only one of the col mesh cast shadow, any clue for this?
#4
02/18/2006 (10:40 am)
Make sure both collision meshes are convex.
#5
02/18/2006 (6:57 pm)
The two collision meshes are just two simple boxes.
#6
02/20/2006 (9:03 am)
Do projectiles collide with both, and if you have TSTPro, are both visible in it?