Game Development Community

Just Getting Started (Again)

by James Keir · in Torque Game Engine · 02/15/2006 (7:30 am) · 3 replies

Hey All,
I purchased Torque probably about a year ago and like most people I was overwhelmed and found myself not having the time to sit down and accually learn torque. So after messing with it for about a week I put it in the shelf. Now about a year later i seen that torque has quite of abit enhancements and alot more examples/documentation (Great Job On This GG) and I think im ready to get something done :).

To get to the point of this thread I just would like to know if i have missed any Documentation, Examples or Books that could help me along. Currently I have the Hall Of Worlds Tutorial (Basic Torque walk Through And Into On Torque Script), 3DPAi1 Book By Finney, The Demo That Comes With The Torque SDK, Reading Through Various Post On The Boards, And The Hall Of Worlds TorQue Resource (A Great List Of Links There). If i have missed anything that would help me and my team along that would be greatly apperiated =). Thanks for your time.

--James

#1
02/15/2006 (7:49 am)
Looks like you got all the necessary resources, now is time to read, practice, implement, oh and practice, practice, and practice. Go in small steps, be sure you know what you are doing, and be sure your team is researching as much as you. Eventually it will all make sense, good luck.
#2
02/15/2006 (7:55 am)
First thing I did was work through the Tutorial.Base tutorials... They bring you from the ground up kinda...

Then I went back to the starter.fps and read throug hevery resource on the site.. Every Code snippet and How-To... This took about 8 hours or so, and I didn't read ALL the code. I started implementing the ones I thought were interesting so I could get a feel for how things worked.
#3
02/15/2006 (9:01 am)
Hey,
Thanks for all the replys, im glad I'm headed in the right direction :). Yep I got alot of reading ahead of me. I'll see ya arond on the forums. Thanks again.

--James