Next steps?
by Jaime Wojick · in Torque Game Builder · 02/14/2006 (10:00 pm) · 3 replies
Hi everyone,
I just got T2D over the weekend and have worked my way through the basic tutorial, which was great once I got things working. I then went on to look at the packaging utility, which also looked pretty cool, but I wasn't able to get it to work using the program built with the basic tutorial.
My question is:
- How do you go about creating a project from scratch (the basic tut just modified the main T2D scripts) so that you can get the packing utility to work with it?
If anyone can point me in the right direction it would be much appreciated.
Thanks
Jaime
I just got T2D over the weekend and have worked my way through the basic tutorial, which was great once I got things working. I then went on to look at the packaging utility, which also looked pretty cool, but I wasn't able to get it to work using the program built with the basic tutorial.
My question is:
- How do you go about creating a project from scratch (the basic tut just modified the main T2D scripts) so that you can get the packing utility to work with it?
If anyone can point me in the right direction it would be much appreciated.
Thanks
Jaime
#2
02/15/2006 (6:13 am)
Thanks for the reply. I am running beta 1.1. I will give that a shot and see what happens.
#3
- I renamed the T2D dir to "tutorial" and restored the orginal T2D dir
- modified /games/main.cs changing $defaultGame = "T2D" to $defaultGame = "tutorial"
- modified /games/main.cs changing $runWithEditors = true to $runWithEditors = false
When I run with $runWithEditors set to false I get the black t2d logo screen, but when I run with $runWithEditors set to true and then chose run Game from the drop down menu, the tutorial program runs.
Also running the packing util from the running tutorial program produces the same results as trying to run the tutorial without the editors.
02/15/2006 (9:34 am)
So far this is what I have tried- I renamed the T2D dir to "tutorial" and restored the orginal T2D dir
- modified /games/main.cs changing $defaultGame = "T2D" to $defaultGame = "tutorial"
- modified /games/main.cs changing $runWithEditors = true to $runWithEditors = false
When I run with $runWithEditors set to false I get the black t2d logo screen, but when I run with $runWithEditors set to true and then chose run Game from the drop down menu, the tutorial program runs.
Also running the packing util from the running tutorial program produces the same results as trying to run the tutorial without the editors.
Torque Owner John Coyne
I'm using alpha 1.1 3b. Normally I would navigate to the games folder and make a copy of the T2D folder at that location, naming it something suitable, lets say "bears" if my game had bears in it. Then i'd open the main.cs file (still in the game directory) and change $defaultGame = "T2D" to $defaultGame = "bears"
Saves me having a gazzilion copies of torque on my drive like in the past.