Complex t2dShape3D
by Jeremy Swigart · in Torque Game Builder · 02/14/2006 (8:18 pm) · 2 replies
Hey.
Anyone know if it would be difficult to make a version of t2dShape3D that supported adding multiple seperate models and attaching them together and such? What I'm wanting to do is use a t2dShape3D for the viewport to an rpg character, where I would need to attach accessories and such.
Anyone know if it would be difficult to make a version of t2dShape3D that supported adding multiple seperate models and attaching them together and such? What I'm wanting to do is use a t2dShape3D for the viewport to an rpg character, where I would need to attach accessories and such.
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Torque Owner Chris Labombard
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Do you not have the ability to mount an object, like you do with DTS in TGE? Perhaps the functionality is htere and just needs to be exposed.
In case you aren't aware, in TGE you can mount objects to models by setting up a mountPoint node on the model to be attached and a mount# node on the model that's getting things attached to it.