Animating tank treads...
by Daniel "Stormbringer" Churcher · in Artist Corner · 03/12/2002 (4:14 pm) · 3 replies
At the moment, we have a series of models ready to be put into the engine, which are ground vehicles. Among them are 2 which I am particularly worried about animating: A reverse joint Mech, and a tank. The question is, with people inside these vehicles, is it possible to animate them along standard guidelines, or do they need new code and stuff? Anyone got any experience in this fact, or have links to this?
Also, while I'm here, how many skins can an individual mesh have? For example, I have a player model sitting here. I made it in a couple of different ways: One way was to skinmesh the entire thing (Head and body as one) on a 512x512 template. The second was to split it into 3 pieces (head, body/arms and legs), with 3 256x256 png's, then simply attached and welded the 3 pieces back together with the mapping co-ordinates intact (I made this first, but was told I can only have one png per model, so I scrapped it).
If this IS possible, is there any code available to swap skins at random, thus I could possibly have a library of different faces for example, and switch at random?
Also, while I'm here, how many skins can an individual mesh have? For example, I have a player model sitting here. I made it in a couple of different ways: One way was to skinmesh the entire thing (Head and body as one) on a 512x512 template. The second was to split it into 3 pieces (head, body/arms and legs), with 3 256x256 png's, then simply attached and welded the 3 pieces back together with the mapping co-ordinates intact (I made this first, but was told I can only have one png per model, so I scrapped it).
If this IS possible, is there any code available to swap skins at random, thus I could possibly have a library of different faces for example, and switch at random?
#2
It says so somewhere in the FAQ.
The FAQ is a good place to start with questions. :)
03/12/2002 (6:48 pm)
I'm pretty sure that each dts model only supports one texture.It says so somewhere in the FAQ.
The FAQ is a good place to start with questions. :)
#3
ryan
03/13/2002 (5:11 am)
well, i have 5 different textures on my player model, and he shows up just fine. one for the chest, one for the face, one for the back, one for the boots/gloves, and one for his sleeves. all of them are 64x64 or smaller. It works just fine for meryan
Torque Owner Ryan Ackley
The reverse joint mech shouldnt be a problem, i think. By reverse joint, im assuming that you have the knees go backwards (like a dogs) instead of like a humans. My current player model has 5 different textures (all are small) and has no hit on FPS over one big one, im sure you can have a dozen or so, as long as they arent Huge...
hope that helps
ryan