Game Development Community

Does torque network lib support 1k players?

by Derek G · in Technical Issues · 02/12/2006 (5:04 am) · 1 replies

I heard of torque network lib just support 128 players.
I also heard of it support many players if only hardware is enough.
I heard of compute that have 2 p4 cpu and 2g memory will easily support 1k players.
so question is :

Does torque network lib support 1k players if it run at such compute?

#1
02/12/2006 (6:00 am)
There is no hard written limit in network lib.
It's all depends on how you optimize the code.
Taking into example perfect launch of Minions of Mirth by Josh Ritter (Prairie Games, Inc) shows that TGE can be very poweful in networking.
It depends a lot on hardware the game is running.
What about 128 "limit" - it's the value written in scrtips (you can change it), and 128 is "optimal" number of connections for stock TGE networking and stock mission for FPS game. (afaik)
As addition, do search on forums, this topic was discussed a lot already.

//bank