Game Development Community

Beta 1.1 - More Level Editor Issues

by Robert DeMaria · in Torque Game Builder · 02/11/2006 (5:52 pm) · 1 replies

-Breaking a group of objects apart prevents the objects from being saved.

-Loading a file with triggers in it will make the triggers invisible.

-Adding a dynamic field to an object and then saving adds the dynamic field as well as some odd field:
path/levlename = "Default Value";
This other field screws up the level when it loads.

#1
02/12/2006 (2:50 pm)
Just adding to the dynamic field problem:

To see this extra field that gets added, you just have to add your own field, click off the object, then reclick on the object you added a dynamic field to. Trying to delete it with the little trash can icon in the level editor causes T2D to crash. If you save with this field, there is no way to load the level up in game or back into the level editor. I had to open the level file up in torsion and delete this extra field manually to fix things.