Game Development Community

Newton Game Dynamics SDK and TGE

by Harrison Brock · in Torque Game Engine · 02/11/2006 (11:23 am) · 5 replies

Has any one got NGD to work with torque game engine or can this be done?

Harrison Brock

#1
02/11/2006 (2:04 pm)
I managed a partial implementation a few months ago (networked objects - stacks of 20 bog down a little :P, basic player collision, colliding with proxy plane in world) but didnt take it any further at the time. I followed a lot of the ODE examples already on here to get it working. On my to do list for some other time after I get the current game shipped.
#2
02/12/2006 (12:13 am)
David, any intentions to release this preliminary state of yours, so someone can pick up?
#3
02/12/2006 (1:11 pm)
@Dirk - what I did isnt much different from ODE item code with some Newton calls substituted in place of the ODE ones and a bit of fiddling with the net code (without a great deal of effect).

I will post it if someone really wants it but I dont know how much use it would be :)
#4
02/12/2006 (1:40 pm)
Well, especially the net code I thought would be worthwhile. From your other posts/ressources I see that you are already sharing much of your knowhow, so I won't talk you into this here (and thanks all the same!). But curious I am.
#5
02/12/2006 (1:56 pm)
Hi

I must say that I'm very excited to get the code also
as I'm planning to do the very same thing, and would
surely be helped a lot by looking at what you managed
to do David